I hope to migrate the engine to LWJGL architecture ... very soon. Actually ... i'm creating a migration framework ... but a lot of work is already in progress ... need help ....
Erm.. yes.. I've been heavily working on the original Auriga sources posted about a month ago. I have enhanced it quite a bit and made it renderer agnostic (JOGL/LWJGL) via plugins. I am just finishing up fairly comprehensive collision detection features; including a decent bounding volume hiearchy scheme.
I'll probably be releasing my "fork" back to the Auriga project in a couple of weeks. I am using it for a game demo showcasing my real time audio work with Scream/SC3 for my JavaOne BOF..
So yes.. My "fork" of Auriga will be added back to the fold soon.. Web start and all, but I'm going to finish up more features first and get some proper documentation in place before a public release.
For those interested in the project I'd wait until my updates are in place as I've improved a lot of the code..