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  Transparency acting funny when it shouldn't (???)  (Read 585 times)
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Offline cep21

Junior Member




Java games rock!


« Posted 2004-04-28 03:05:27 »

My object is a humanoid with a texture on him.

If I have:
       TransparencyAttributes transAttrib=new TransparencyAttributes(TransparencyAttributes.BLENDED,0);
       myAppearance.setTransparencyAttributes(transAttrib);

My Shape has very strange transparency with some things showing and some things not, while commenting that out makes him look fine (without any transparency).  Why should a value of 0 make him look wierd?  My 'goal' is to mix transparency from a given value of 0 (No transparency) to 1 (totally invisible).


Note:
       TransparencyAttributes t_attr =
           new TransparencyAttributes(
                 TransparencyAttributes.BLENDED,
                 1 (or) 0,
                 TransparencyAttributes.BLEND_SRC_ALPHA,
                 TransparencyAttributes.BLEND_ZERO);

As well is not working for me, producing the exact same effect
Offline NVaidya

Junior Member




Java games rock!


« Reply #1 - Posted 2004-04-28 06:00:07 »


When you set transparency value to 0, the View class still freezes the depth buffer writes - look for view.setDepthBufferFreezeTransparent(..).

What I would do is to allow mode read/write on TransparencyAttributes, and set mode to NONE from BLENDED when the transparency value is set exactly to 0.

Gravity Sucks !
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