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  Misc NIO questions  (Read 951 times)
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Offline johtib

Senior Newbie





« Posted 2004-04-27 20:06:51 »

I need som help with my run() method. How should I accept and register the connections from the clients? I want to both read from the and write to them. How can I detect if the client "hang up" on me (now the server crashes when the client does)?

One more thing, how to unbind a socket if I want to reuse the same port later (i.e. rebooting the server)?

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import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.nio.charset.Charset;
import java.nio.charset.CharsetEncoder;
import java.util.Iterator;

public class ServerController implements Runnable
{
      // Network fields.
     private static final int DEFAULT_PORT = 1337;
      private ByteBuffer buffer = ByteBuffer.allocateDirect(1024);
      private Charset ascii = Charset.forName("us-ascii");
      private CharsetEncoder asciiEncoder = ascii.newEncoder();
      private Selector selector;
      private ServerSocketChannel ssChannel;

      private void start()
      {
            try
            {
                  selector = Selector.open();
                 
                  ssChannel = ServerSocketChannel.open();
                  ssChannel.configureBlocking(false);
                  ssChannel.socket().bind(new InetSocketAddress(DEFAULT_PORT));
                  ssChannel.register(selector, SelectionKey.OP_ACCEPT);
            }
            catch (IOException e)
            {
                  e.printStackTrace();
            }
      }

      public void run()
      {
            while (running)
            {
                  try
                  {
                        selector.select();
                       
                        Iterator it = selector.selectedKeys().iterator();
                        while (it.hasNext())
                        {
                              SelectionKey sk = (SelectionKey) it.next();
                              it.remove();
                             
                              if (sk.isAcceptable())
                              {
                                    ServerSocketChannel acceptChannel = (ServerSocketChannel) sk.channel();
                                    SocketChannel sChannel = acceptChannel.accept();
                                    sChannel.register(selector, SelectionKey.OP_READ);
                              }
                              else if (sk.isReadable())
                              {
                                    SocketChannel sChannel = (SocketChannel) sk.channel();
                                    if (sChannel.read(buffer) == -1)
                                    {
                                          sk.cancel();
                                    }
                              }
                        }
                       
                        Thread.sleep(1000);
                  }
                  catch (InterruptedException e)
                  {
                        System.err.println("Server interrupted during sleep.");
                        System.exit(-1);
                  }
                  catch (IOException ioe)
                  {
                        ioe.printStackTrace();
                  }
            }
      }

      public static void main(String[] args)
      {
            new ServerController();
      }
}


Thanks!

- Johan
Offline Rob Grzywinski

Junior Member




Reality Interactive


« Reply #1 - Posted 2004-08-20 14:26:54 »

I don't have the time to check through the code for your first question, sorry.  There are many NIO tutorials out there.  Get comfy and start pouring over them  Smiley

As for the "unbind" -- you just close the channel.  Also, look into ServerSocketChannel.getSocket().setReuseAddress().  It may be useful in your case.
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