I would like to submit my project to know if the java.net community is interrested to store it.
I'm coding a Air Traffic Control simulator called jTower.
If you know an old game called "Tower" from BAO, I plan to clone it and add it several features.
In few words, as a user you must control aircraft activities like take-offs, departures,
approachs, landings, taxiing to parkings and gates.
It's in very early version (text based engine for now) but this is the (open) list of features:
- OpenGL (with Light Weight Java Game Library - www.lwjgl.org
- basically to see aircrafts 20nm around the airport
- next to add weather (real from the internet or static from a menu)
- later to add aircraft failures (engine fire, ...)
- cel shader plugin just to have fun (and because I like these renderings)
- connection to X-Plane & Aerowinx PS1, Flight Simulator and others later
- OpenGL views on network to build a set of screens to simulate the real view
- Text speecher (FreeTTS for now)
- Open Architecture with tools to build your own airport & aircrafts
To have an idea of the tools and libs used for now:
- JDK1.4 & 1.5
- apache XML libs
- Eclipse 3
- LightWave3D + home made script to export objects in XML
- Mantis (bugtrack - on private lan)
- subversion (versionning tool - on private lan)
- learning new technologies
- build my own game with the features I want
- take good time & have fun
- Java (classical - web, xml, db, ...) developer since 4 years
- LightWave3D modeler since few years
My current objective is to post the first binary beta release in July with:
- total interaction between the user and aircrafts
- network: no
- OpenGL: the basis to allow the user to see what he's doing
- sound: only the pilot's speech
- few aircrafts modeled, no textures
- basic airport modeled, no textures
For now, I'm coding alone. A friend helps me to sort features.
I would like meet some developers to talk algorithms, bugs, difficulties, tips&tricks, ...
After the first beta release, the code could be opened if it's clean enough
Thanks for your time,
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