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  JTower Proposal Rejected  (Read 2798 times)
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Offline Athomas Goldberg

Junior Devvie


« Posted 2004-04-24 03:22:47 »

The following proposal has been rejected:

I would like to submit my project to know if the community is interrested to store it.

I'm coding a Air Traffic Control simulator called jTower.
If you know an old game called "Tower" from BAO, I plan to clone it and add it several features.

In few words, as a user you must control aircraft activities like take-offs, departures,
approachs, landings, taxiing to parkings and gates.

It's in very early version (text based engine for now) but this is the (open) list of features:

     - Multi-OS
     - OpenGL (with Light Weight Java Game Library - )
           - basically to see aircrafts 20nm around the airport
           - next to add weather (real from the internet or static from a menu)
           - later to add aircraft failures (engine fire, ...)
           - cel shader plugin just to have fun (and because I like these renderings)
     - Networked
           - connection to X-Plane & Aerowinx PS1, Flight Simulator and others later
           - OpenGL views on network to build a set of screens to simulate the real view
     - Text speecher (FreeTTS for now)
     - Open Architecture with tools to build your own airport & aircrafts

To have an idea of the tools and libs used for now:

     - JDK1.4 & 1.5
     - lwjgl
     - freetts
     - apache XML libs

     - Eclipse 3
     - LightWave3D + home made script to export objects in XML
     - jEdit
     - Mantis (bugtrack - on private lan)
     - subversion (versionning tool - on private lan)

     - learning new technologies
     - build my own game with the features I want
     - take good time & have fun

Personal resumé
     - Java (classical - web, xml, db, ...) developer since 4 years
     - LightWave3D modeler since few years

My current objective is to post the first binary beta release in July with:
     - total interaction between the user and aircrafts
     - network: no
     - OpenGL: the basis to allow the user to see what he's doing
     - sound: only the pilot's speech
     - few aircrafts modeled, no textures
     - basic airport modeled, no textures

For now, I'm coding alone. A friend helps me to sort features.
I would like meet some developers to talk algorithms, bugs, difficulties, tips&tricks, ...
After the first beta release, the code could be opened if it's clean enough Wink

Thanks for your time,

We encourage the developers of this project to consider the comments cited below and resubmit at a later date.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #1 - Posted 2004-04-24 04:51:16 »

Sorry, I vote no again. Unless the is just sourceforge over again then this project is again a personal project, and hence doesn't attempt to add to the community.

However, didn't there used to be the concept of "private" projects on, or has this been withdrawn?


Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #2 - Posted 2004-04-25 06:56:59 »

I like the idea bc. it is on the frontier between a game and a technical application. It may serve as a rich repository of how to use different technologies together and therefore is interesting for the community.

If the opensource-release will occur in july or later, now it might be to early to vote, a binary distribution alone is not satisfactory.

So I abstain now but will give it my vote when the opensource state is reached.

Fo the networking side seems to be still open, I'd suggest to use HeadQuarter, bc. IMHO it exactly fits the flavor of that kind of project.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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