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  Javoids Proposal Rejected  (Read 3253 times)
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Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Posted 2004-04-22 16:19:30 »

The following project has been rejected:
Quote
Javoids is simply a java based asteroids game. Don't let that fool you though, Javoids is much more than a simple line drawing clone. Javoids features hand drawn images, sounds (some custom made), a unique arsenal to destroy the Javoids, along with some new twists like black holes, mines and power ups, and an Easter Egg.

Javoids was written as a hybrid applet/application so it can be run as a stand alone game you can download, played on a web page, or started in Webstart. A handy menu allows you to set the number of lives for a longer game while another option lets you set the delay if it's running to quickly or too slowly. There is a keyboard editor that allows  players to assign actions (like shooting) to different keys so as to be more comfortable for the player. There is a high score table that allows the players to keep track of their top 10 scores.


We encourage the owners of the project to take the comments sited below into consideration and resubmit at a later date.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline TheBohemian

Junior Member




Java will rule them all!


« Reply #1 - Posted 2004-04-22 18:44:52 »

Can you post a link to what you have done so far?

cya

TheBohemian

---------------------------------------
my favorite OS: http://jnode.sf.net
Java 1.5 -> 1.4 converter: http://retroweaver.sf.net
kul_th_las
Guest
« Reply #2 - Posted 2004-04-22 22:48:49 »

Just my opinion, but I don't believe we need to dedicate java.net space to cloned games.

I vote no.

Hate to sound so harsh in this project proposals all the time...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #3 - Posted 2004-04-23 08:22:59 »

Hi,

I vote yes, because of the following reasons: 1) there is a games-forge subproject, which is, as far as I understand, intended for such projects; 2) more games in Java, especially open-sourced, give more material to study for developers coming to Java game programmind, and show that Java platform is mature enough to be used in game development; 3) to support co-operative efforts of people wishing to use Java for game development.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline TheBohemian

Junior Member




Java will rule them all!


« Reply #4 - Posted 2004-04-23 17:52:27 »

I agree with Yuri that for studying and co-operation reasons this one has to get a chance.

*votes yes*

but i am still interested in some material Smiley

btw: I think when it comes to remakes Java is the best platform for that.

cya

TheBohemian

---------------------------------------
my favorite OS: http://jnode.sf.net
Java 1.5 -> 1.4 converter: http://retroweaver.sf.net
Offline kevglass

JGO Kernel


Medals: 152
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2004-04-24 04:49:45 »

I voted No, since I don't really see that this game is aimed at adding anything to the community, it seems like its a personal project.

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #6 - Posted 2004-04-24 10:20:27 »

Quote
I voted No, since I don't really see that this game is aimed at adding anything to the community, it seems like its a personal project.

Kev



Ditto. I think what we need is a checklist of criteria for java.net games, e.g. a list of questions, that we can refer to when evaluating projects.

I would suggest that "no" answers should then refer to which questions/items they feel the project fails on, which makes it less woolly, and easier for clear unbiased discussion (and much easier for people who vote "yes" to argue why it's a yes: they have particular criteria to name).

At the moment, the sum total of the criteria for adding games is:

Quote

This is where Java based game projects live. It is also the place to host informal projects, projects that are either not yet ready or do not desire to adhere to the formal procedures used to govern the other groups.


...which sounds like we should just accept 100% of projects, because they're all going to meet that criteria!

(quoted from the governance doc on jgo.org)

malloc will be first against the wall when the revolution comes...
Offline Daath

Junior Member




Java games rock!


« Reply #7 - Posted 2004-04-24 21:08:51 »

obviously yes ...  each project will make java gaming community more visible and stronger... or of cource we could start playing word game and nothing gets ever done   Wink
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #8 - Posted 2004-04-24 22:06:40 »

Quote
obviously yes ...  each project will make java gaming community more visible and stronger...


I disagree, and I think that blah^3 makes a good point.

There are tons of really crappy Java games out there that actually give Java gaming a bad rep. (they promote the stereotype of slow, trivial stuff that the industry isn't interested in.)  If games.java.net, the showcase for our cause, doesn't set some sort of standards then it contributes to the problem just as much as it tries to help.

I've abstained for now..  I think we need to bring this issue up with the Board.

Offline Daath

Junior Member




Java games rock!


« Reply #9 - Posted 2004-04-24 23:43:51 »

I respect everyone's opinion and if no is what  one says then fine - well - almost fine - I would suggest  say no I will not be part of it because : 1....2.....3....... and I am proposing to start this ....... Just plainly saying no bring nothing new to  the table.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #10 - Posted 2004-04-25 05:15:42 »

Quote
There are tons of really crappy Java games out there that actually give Java gaming a bad rep. (they promote the stereotype of slow, trivial stuff that the industry isn't interested in.)  


True, 100% true. But that's not so, say, correct to decide that every specific one is crappy/slow without trying it and understanding collaboration efforts of the author.

I see hosting of game project at java.net as an important motivation factor, especially for young talented developers, and I don't think that it is a good idea for community to ignore this.

Java.net has some rules on deletion of abandoned projects, and if we see that some project "gives Java gaming a bad rep", then we can delete it any time.

Quote
I think what we need is a checklist of criteria for java.net games, e.g. a list of questions, that we can refer to when evaluating projects.


Quote
If games.java.net, the showcase for our cause, doesn't set some sort of standards then it contributes to the problem just as much as it tries to help.


Quote
I think we need to bring this issue up with the Board.


Yes, Yes, Yes.

Yuri

Yuri Vl. Gushchin
JProof Group
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