Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Space Construction League  (Read 1079 times)
0 Members and 1 Guest are viewing this topic.
Offline zparticle

Senior Member




Thick As A Brick


« Posted 2004-04-19 17:15:43 »

Here is a design document I started for a game I will never get around to making. Thought it might spur some ideas for some folks here. It is an MS-Word doc.

http://www.scottshaver2000.com/temp/scl.doc

A bit from the overview section:

1  
2  
3  
4  
5  
6  
7  
You work for the Space Construction League (SCL) as a contract construction pilot.  The term pilot is a bit of a misnomer; actually you are sitting in a control ship where you remotely control a construction pod.  Your job is to dock the construction pod to project modules dropped off in space, by automated space freighters. Once you have docked with a module you have to take it to the build location for the project and connect it to the project in the location indicated by the blueprint you have been provided.

While you are doing this you also have to protect the project and modules from being hit by asteroids that are in the area.  Once the project is complete it can protect itself.  If the project is hit by an asteroid modules maybe damaged, destroyed or disconnected from each other.  When a module is destroyed a replacement will be needed.  When a module is disconnected you must put it back in place.

As you are building the project you will need to place orders for the project components you need.  When an order is placed one of the automated space freighters will deliver the module.  The space freighters are buggy and often drop the project modules off in places far away from the project build location.  You will have to go get them and while you are away your project is vulnerable.  You shouldn’t leave a module floating in space for long by itself because the space pirates will come and steal it.  If this happens you have to order another one.

You want to build the project within, or under, the budget supplied for construction for the project.  When modules are destroyed, damaged or stolen they must be replaced or repaired using the money from the project budget.  The more time it takes you to complete construction the more the project costs.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (57 views)
2014-04-15 18:08:23

BurntPizza (55 views)
2014-04-15 03:46:01

UprightPath (68 views)
2014-04-14 17:39:50

UprightPath (51 views)
2014-04-14 17:35:47

Porlus (68 views)
2014-04-14 15:48:38

tom_mai78101 (92 views)
2014-04-10 04:04:31

BurntPizza (153 views)
2014-04-08 23:06:04

tom_mai78101 (249 views)
2014-04-05 13:34:39

trollwarrior1 (205 views)
2014-04-04 12:06:45

CJLetsGame (212 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!