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  problems running with latest jogl  (Read 663 times)
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Offline dsellars

Junior Member




Need to write more games


« Posted 2004-04-18 06:52:56 »

Hello all,

I've recently extracted the latest versions of xith and jogl from cvs, as I wanted to have a go at building them my self.  

After a downloading session where I got allt eh extra bit I needed I decied to give my finished products a test.

Unfortunatly when I tried to run the xith tests (cubetest)
I go the following output (and an exception):

starting frame speed test
Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl
OpenGL Renderer = GDI Generic
OpenGL Version = 1.1.0
OpenGL Vendor = Microsoft Corporation
OpenGL Extensions = GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture


I though that I might have a driver problem so got the latest nvidia drivers.  Still the same issue.  When I used the jogl.jar supplied with xith it worked fine and picked up the correctc opengl details:

starting frame speed test
Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl
OpenGL Renderer = GeForce2 GTS/AGP/3DNOW!
OpenGL Version = 1.5.0
OpenGL Vendor = NVIDIA Corporation
OpenGL Extensions = <lots>


The jogl gears demo (in my build) seems to pick up the correct details:

CANVAS GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
CANVAS GLU IS: net.java.games.jogl.impl.GLUImpl
INIT GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 GTS/AGP/3DNOW!
GL_VERSION: 1.5.0


Does anyone have any ideas why when i used xith witht he latest jogl it dosn't pick up the correct details?

Cheers in advance,
Dan.
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #1 - Posted 2004-04-18 13:01:15 »

Hello,

I just submitted a fix for this issue to CVS. In the latest version of JOGL there are some changes of how GL capabilities chooser decides which pixel format should be used. Currently, JOGL default chooser prefers to use pixel format reported by operating system as preferred, while it is not always Xith3D wants to use.

To work around this, I provided old-style capabilities chooser in render.jogl package, so until we get stable mechanism from JOGL, the old one will be in use.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline dsellars

Junior Member




Need to write more games


« Reply #2 - Posted 2004-04-18 13:06:23 »

Thanks,

I thought it was me that had done somthing wrong Wink

Dan.

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