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  dynamic textures with LWJGL  (Read 1253 times)
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Offline kanjar

Junior Newbie




Java games rock!


« Posted 2003-01-31 07:04:09 »

How the hell  Angry can we make p-buffer and render-to-texture work with LWJGL and windows? because :

-i can't get current device context
-i can't create rendering context for p-buffer.

Should i implement it myself with native code from lwjgl source code  Huh I don't want to struggle with c++ again to make a high-end game. Wink
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