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  Modeling programs/importing? Caligari Truespace3  (Read 1276 times)
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Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Posted 2003-01-30 16:36:13 »

Just curious, what tools are available for creating models and what not?  3DS seems to have a good marketshare, but I happen to have truespace3 on CD here (came off a magazine cover last month), and I've seen the doc specification for it, anyone know if it's worth working with?  

If you were me, you'd be good lookin - six string samurai
Offline Orangy Tang

JGO Kernel


Medals: 51
Projects: 11


Monkey for a head


« Reply #1 - Posted 2003-01-30 18:53:30 »

While 3d studio max is probably a fine tool, its price range puts it out of the range of most indie developers  Sad A while ago I was looking for a free/cheap modeler, and initially tried Blender but I personally find it to be unintuative and unweildy. Having its own gui toolkit that refuses to follow many standards (or even common sense) doesn't help matters  Angry

Theres also QuArK, which is nice and free, but unfortunatly outputs to Quake .map files (not the most friendly of formats). Theres work going on to support other formats, but they're still in beta.. A very nice editor for worlds though. I'm keeping an eye on it..

Eventually I settled on buying Milkshape ($20 is amazingly good price Cheesy ) which is easy to use and exports to almost every file format known to man. I've got a milkshape mesh loader class that you can have if you're interested.

Milkshape: http://www.swissquake.ch/chumbalum-soft/index.html
Blender: http://www.blender3d.org/
QuArK: http://dynamic.gamespy.com/~quark/

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline cfmdobbie

Senior Member




Who, me?


« Reply #2 - Posted 2003-01-30 19:40:49 »

I'm a Blender fan myself.  Yep, it is totally non-intuitive, but once you get the hang of it, it's very fast to use, but YMMV.  I definitely needed a book to get me started, as the online resources tend to ignore the fact that the reader hasn't worked out how to save or quit yet... Roll Eyes

Blender has an... errr... "interesting" file format, which is to all intents and purposes unparsable.  There are Python scripts around the place that handle exports, so you'll want to look at them if generating 3D models.

If you're after platform independence (like me) and enjoy learning something new and off-the-wall, go with Blender.

If you're only on Windows or you're got deadlines and can't waste time learning a new UI, or want a large range of import/export formats, go with Milkshape.  I expect Milkshape is what you're looking for.

Hellomynameis Charlie Dobbie.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline cfmdobbie

Senior Member




Who, me?


« Reply #3 - Posted 2003-01-30 19:46:38 »

For those who want to know exactly how screwy Blender's UI is, have you ever seen a button that behaves differently depending on which side of the button you clicked on?  How about activating a popup menu with the space bar?  Mouse-gesture-activated object transformations? Shocked

Marvellous! Cool

Hellomynameis Charlie Dobbie.
Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Reply #4 - Posted 2003-01-30 20:11:52 »

Indeed, Milkshape is what I'm looking for.  Smiley  Thanks!

BTW:  Tried blender years ago, hated it.  Very difficult to just figure out and I think the only documentation around was the stuff from the site ($20?  $40?)  Platform independence isn't really that important to me (I use both Linux and Windows 2000.. Don't think I'll go back to Linux for awhile).  I just like stuff that works..

Thanks and I'll check it out some more later.

-Shane

If you were me, you'd be good lookin - six string samurai
Offline winkman

Senior Newbie




Java games !


« Reply #5 - Posted 2003-02-05 04:24:19 »

For an open source, easy to learn 3D-Modeller look for ArtOfIllusion.

It's a pure (not even Java3D) Java Projekt, quite fast and under constant development. The manual is good and modelling is easy and runs on win, linux (and recently macOS ?).
It's geared toward raytracing but since 1.4beta Release can export to OBJ and VRML format.

Have a look:  
Homepage:  http://aoi.sourceforge.net

1.4beta download (recommended):  http://aoi.sourceforge.net/AoI14beta.zip

regards
Martin
Offline Conzar

Junior Member




There is nothing common about common sense


« Reply #6 - Posted 2003-02-06 02:33:42 »

I have found a really good modeling tool and its called AC3D.  You can export to a bunch of differnt formats - it also have a j3d loader as well. Its a basic tool - where you can't do very complicated things but it has its uses.

You can find it at
http://www.ac3d.org
It runs on windows and linux and its only $50 bucks - this entitles you to both formats as well as any new versions that are released; meaning you get the latest releases for free.  

O yea, so there is also Maya which is the leading modeler for 3d models and animation.  You can download the free student learning edition (windows only) here.
http://www.aliaswavefront.com/en/news/home.shtml

Since maya is complex - you might want a good book.  Maya 4.5 Savvy is a very good resource.  It also includes the learning edition for the linux, mac, and windows version on CD.  Not to mention - one of the authers of this book is a professor at my university (Clemson Unv).  You can find the book here.
http://www.amazon.com/exec/obidos/tg/detail/-/0782141099/002-5025701-3520008?vi=glance

Ubuntu
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