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  JOGL 1.1.1 released  (Read 37370 times)
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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #120 - Posted 2005-06-30 17:22:20 »

Not as part of Mustang. Even in the javax.* namespace it will not be bundled in the Java Standard Edition, at least not yet. You can already write JOGL applets, but you have to write your own installer to put the jar in jre/lib/ext and the native libraries in the appropriate place (which I don't know off the top of my head). I recommend using Java Web Start to deploy JOGL applications.
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #121 - Posted 2005-07-01 10:33:17 »

Not as part of Mustang.

<off-topic rant>

I can't even begin to say how upset I am about that (and have been since I first heard of it).

3D shockwave apps are becoming fairly popular. Java won't be able to do that for YEARS without forcing the user to click agree to run jni code that could potentially blow up his computer.

</off-topic rant>

Play Minecraft!
Offline ASL

Senior Newbie





« Reply #122 - Posted 2005-07-03 15:13:23 »

I have been looking forward for this release. Really nice!!

But JOGL will become part jre some day, right? soon? I mean that must be what this whole project is aiming for..
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #123 - Posted 2005-07-03 18:09:02 »

We've been careful in our handling of the JSR to not introduce any roadblocks that might prevent it from becoming part of the core. However, there are no plans to bundle it in to the core at present.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #124 - Posted 2005-07-12 23:27:11 »

A new JOGL 1.1.1 build has been released on July 12, 2005. Please see the following thread for details:

JOGL Release Information

Please post comments about the new release here.
Offline cjbeyer

Senior Newbie




Java games rock!


« Reply #125 - Posted 2005-08-29 00:06:10 »

When I try to compile jogl on an x86_64 Fedora Core 4 machine with the sun amd64 jdk1.5.0_04 JDK installed, I get the following error:

Quote
ant linux.amd64

  ... (lots of stuff deleted)

java.generate:
     [echo] Generating GL interface class
     [echo] Generating GL implementation class
  [gluegen] WARNING: "APIENTRY" redefined from "" to ""
  [gluegen] java.lang.RuntimeException: Please port StructLayout to your OS (linux) and CPU (x86_64)
  [gluegen]    at net.java.games.gluegen.StructLayout.createForCurrentPlatform() (Unknown Source)
  [gluegen]    at net.java.games.gluegen.JavaEmitter.getLayout() (Unknown Source)
  [gluegen]    at net.java.games.gluegen.JavaEmitter.layoutStruct(net.java.games.gluegen.cgram.types.CompoundType) (Unknown Source)
  [gluegen]    at net.java.games.gluegen.GlueGen.run(java.lang.String[]) (Unknown Source)
  [gluegen]    at net.java.games.gluegen.GlueGen.main(java.lang.String[]) (Unknown Source)
  [gluegen]    at .main (/usr/lib64/libgij.so.6.0.0)
  [gluegen]    at .__libc_start_main (/lib64/libc-2.3.5.so)
  [gluegen] Exception occurred while generating glue code. Exiting.

BUILD FAILED

Is this a bug or am I doing something wrong?
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #126 - Posted 2005-08-29 06:06:40 »

Is this an EMT64 machine rather than an AMD64 (Opteron) machine? You probably need to add a line with OS "linux" and CPU "x86_64" to StructLayout.java. Let me know whether that fixes the problem and I'll check this fix in to the main source tree.
Offline cjbeyer

Senior Newbie




Java games rock!


« Reply #127 - Posted 2005-08-29 14:37:12 »


Adding x86_64 to StructLayout seems to have solved the problem.
It's not an emt64, it's an Athlon 64.

Thanks.
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