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  OpenGL tutorials?  (Read 1192 times)
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Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Posted 2003-01-30 15:16:50 »

Hopefully, some of you may be a newbie like myself, so you might find the following useful:

nehe.gamedev.net

Tons of OpenGL tutorials that will help get you started (I hope).  Most of the early tutorials that I've checked also have Java source code available (VC++ is the language of choice for the actual tutorials), but I'd think with careful analysis and a bit of thought, you can figure out how to do the conversions yourself with the tutorials that don't currently have java source.  And if you do figure it out, you might think about submitting it.  Smiley

Cas:  Have you checked out this site?  Are the java sources good?  Can  you use them with LWJGL?


If you were me, you'd be good lookin - six string samurai
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2003-01-30 16:08:51 »

Uhm - we are distributing nehe ports along with lwjgl  Wink
It's in the examples.jar file - and we also link to chman's site, which has many of them ported:http://chman-area.tuxfamily.org/

Offline PlanetMongo

Senior Newbie




Follow the yellow line.  Don't EAT the yellow line


« Reply #2 - Posted 2003-01-30 19:07:36 »

Quote
Uhm - we are distributing nehe ports along with lwjgl  Wink
It's in the examples.jar file - and we also link to chman's site, which has many of them ported:http://chman-area.tuxfamily.org/


LOL.. Yeah, I haven't actually dug into LWJGL yet (although it is installed..).  And after that post, I also saw some other posts referencing NeHe tutorials that I glossed over before (not knowing what a "NeHe" tutorial was, probably.  

So, it's old news.  If /. can do it...
Wink

If you were me, you'd be good lookin - six string samurai
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Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Reply #3 - Posted 2003-01-31 08:18:29 »

C++ should be pretty easy to understand for a java programmer.

I had no problems porting the later tutorials from nehe/gt to java, all of them should work great on java.
Offline Themroc

Junior Member





« Reply #4 - Posted 2003-02-02 09:32:40 »

OpenGL1.1 redbook. A little bit outdated, but I find it better than most of the tutorials which only mention special pieces without giving an overview over the complete language.
Additionally you can download the OpenGL1.4 specs from opengl.org

http://www.dcc.unicamp.br/~lmarcos/courses/mc603/redbook/
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