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  UML editors: 2004 roundup  (Read 5781 times)
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Offline Bombadil

Senior Member





« Reply #30 - Posted 2004-07-20 16:55:48 »

Quote
And there is ALWAYS something that you don't find out until you start the implementation.

I love UML diagrams for understanding and visualizing existing code and assisting with the refactoring process.

These are exactly my obersavtions, too. :)
Offline Luke

Senior Newbie




I love YaBB 1G - SP1!


« Reply #31 - Posted 2004-07-20 17:16:09 »

I think there is another aspect of UML that you might be overlooking.  UML is a language designed to help people communicate, its not just method of writing code faster.  E.g. if you look at the following page, the communication aspect seems to be one of the main selling points.

http://www-306.ibm.com/software/rational/uml/
Offline pepe

Junior Member




Nothing unreal exists


« Reply #32 - Posted 2004-09-07 07:26:56 »

still no evaluation of Poseidon?
( http://www.gentleware.com )

I sometimes use it. I used to make graphs with ArgoUML, and bitched Poseidon often for the two last year because of their huge bugs and slowness of the GUI. Nevertheless, i gave it a chance last week and i have to admit i'm favorably 'impressed'. they made some progress. I still miss the 'alt' panning method of argoUML, but still it's getting better.

Home page: http://frederic.barachant.com
------------------------------------------------------
GoSub: java2D gamechmark http://frederic.barachant.com/GoSub/GoSub.jnlp
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Offline Chris Duesing

Senior Newbie





« Reply #33 - Posted 2004-11-18 20:40:50 »

I recently started using Poseidon for modeling a large project I am working on at home. I have Rose at work, and have no real issues with it, but have no interest in taking on a second job to pay for a personal copy. I switched from Argo because I couldn't seem to create more than one class diagram? (please someone tell me I'm an idiot, I cannot believe this is really a product limitation). Poseidon did not have that issue, and it happily generated very ugly source code from my diagrams. My biggest issue with it is the enormous, distracting and stupid looking logo that it insists on making the background of its output graphics. There is no documentation on the site that even mentions if this is not the case with the non-free versions. So I am tired of editing each diagram in Photoshop every time I make a change. So does anyone know if this feature goes away in the pay versions, and if not has blah3 found any better tools? I am personally open to low cost versions in addition to free ones. I find modeling to be invaluable on really large projects.
Offline dsellars

Junior Member




Need to write more games


« Reply #34 - Posted 2004-11-23 13:56:40 »

It's my understanding that the watermark is removed from the comercial version of poseidon.

I'm sure I read that some where on their site a while ago.

Dan.
Offline domstyledesign

Senior Newbie




raR.


« Reply #35 - Posted 2004-12-07 21:14:52 »

to the original poster:
did you come to any conclusions?  if so, what were they?

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