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  Model scale  (Read 976 times)
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Offline EvgeniyS

Junior Newbie




Java games rock!


« Posted 2004-04-08 12:45:08 »

Hi
I know it is newb question , but how to scale ( shrink , enlarge) md3 model i just loaded? I tried to:
           MD3Loader loader = new MD3Loader();
       loader.LoadModel("resources/models/md3","supersonic");
       loader.LoadWeapon("resources/models/md3","railgun");
       BranchGroup model  = loader.getScene();
       TransformGroup tg = new TransformGroup();
       Transform3D tr = new Transform3D();
       tr.setIdentity();
       tr.setScale(0.1f);
       tg.setTransform(tr);
       model.setTransformGroup(tg);
       model.compile();
       model.updateBounds(true);
       renderer.getRootGroup().addChild(model);

but this dont work Sad... pls help
thanks
Offline led

Senior Newbie




:)


« Reply #1 - Posted 2004-04-08 13:05:48 »

I don't know if setScale(float) works, but what I do is this:

Transform3D tr = new Transform3D();
Vector3f scale = new Vector3f( 0.5f , 0.2f , 0.9f ); // distortionned scale

tr.setScale( scale );
myTransformGroup.setTransform( tr );
Offline Planner1

Senior Newbie





« Reply #2 - Posted 2004-04-08 14:56:56 »

I do the same. Above the model branchgroup, just add a tranform and adjust its scale. Works very well for me.
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