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  Wanted: screenshots, tutorials, demos  (Read 1406 times)
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Offline blahblahblahh

JGO Coder

Medals: 1

« Posted 2004-04-07 15:24:07 »

ONLY for technologies in the "tech" section on:

(and if you've got a tech that isn't there, then shift yourself and send me the details and it'll get included ASAP!)

I've cleaned things up a bit (design is still very basic and subject to big changes) and now I'm trying to collate all 3 types of resource. If you have any bookmarks that might be useufl (or anything you've written yourself) send me the URL either by private message here or by email to ceo @

These pages *will* be very regularly maintained, and URL's marked as dead then pruned, so hopefully I can take some of the work off the technology maintainer's backs in providing up-to-date links.

PS yes, this is cross-posted Sad. This thread is here as a place for people to ask any general questions (rahter than reply to all the other copies)

malloc will be first against the wall when the revolution comes...
Offline z.e.r.o

Junior Devvie

Java games rock!

« Reply #1 - Posted 2004-04-08 20:08:53 »

Well, currently our Stirge engine is doing great but is not yet ready for the public (probably it will be publically released when Tiger will be out, to sort out some issues and to benefit of OpenGL acceleration in "software" mode).

Stirge is a 3D engine capable of scaling from a full-java implementation to native OpenGL and capable of providing some degrees of accuracy in 3D calculations (form double precision to lookup tables).

We are using it in Architectural and Enviormental Design applications and simulations and it has performed greatly, we're planning to make a game out of it soon (probably something like the great Terminal Velocity), too.

Matteo Anelli
.brain -
Offline z.e.r.o

Junior Devvie

Java games rock!

« Reply #2 - Posted 2004-04-08 20:12:17 »

Ops, I forgot about Basilisk Smiley

It's a 2D only collection of classes for handling some general issues with games, not a real game engine: we have classes to allow polling over the AWT event queue, some different tile mappers, a Game State Machine, handlers for sprite animations, sprite hierachies and different collision models.

Basilisk is quite mature and will be released very soon (I hope the week after easter).

Matteo Anelli
.brain -
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #3 - Posted 2004-04-08 20:47:34 »

Cool. Send me the relevant details (name, description, webpage, download url, logo, feature-list, authors, demos-url, screenshots-url) for each of them as soon as you have webpages for them, and I'll add them.

malloc will be first against the wall when the revolution comes...
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