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  Weapons/Projectiles Suggestions needed.  (Read 1228 times)
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Offline MickeyB

Senior Member




my game will work, my game will work!


« Posted 2004-04-05 18:50:59 »

Here is the scenario.  Galaxy Traders 6 is an overhead 2d space sim, Player is fixed and centered and the scene scrolls by.  Combat will not be based on aim and shoot collisions, but players weapon skills and weapon type versus targets hull/shields/surface.

To keep network traffic down, I considered sending one ping to all in sector with shooter id, projectile/weapon type, target id, success.  Then on clients in that sector, run a "combat" animation for the weapons fire.

Any other thoughts out there?

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass

JGO Kernel


Medals: 85
Projects: 22


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2004-04-05 20:22:20 »

Yep, done that in the past, as long as you localise shooting to people who can see or are likely to see the shot it should be fine.

Kev

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