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  render to depth-texture  (Read 913 times)
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Offline jeickmann

Senior Newbie

Java games rock!

« Posted 2004-04-05 14:20:47 »

Hello everybody,

is there any support for direct render-to-depth-texture in JoGL? As far as I see, the current pbuffer-stuff only support internal texture formats of RGB.

I also thought about requesting a floating-point pbuffer and then rendering with a fragment-program to alpha or a color channel, but no luck either.

Am I doing something wrong here or do I have to fall back to glCopyPixels and wait for the new generic render-to-texture extension?

Any help is most welcome.

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