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  What do you get out of game development?  (Read 12671 times)
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Offline jankoM

Senior Newbie

« Reply #30 - Posted 2007-03-21 06:26:22 »

satisfaction of being creative. hope that I will be able to stop doing contract programing one day - or do it much more lightly and just the one that interests me. Some money (almost half of my salary per month right now - which is the lowest possible because I am self-employed).

Offline JAW

Senior Devvie

Medals: 2

« Reply #31 - Posted 2007-05-04 12:41:43 »

While having the aim to finish a project when I start one, I actually do not begin at all. At first, it takes a lot of time and planning, and I dont feel like I have that time and peace in my life right now. But my life wont change soon, so I better get used to it.

Second, while I still have a pile of (professional) games waiting to be played, I usually prefer playing these before creating my own.

Third, I have a hell lot of concepts, maybe 30 or more, all have a more or less interesting part and I really liked to play games like that, but I cannot decide which to begin with. I should do the easier ones first, but these are the less interesting and innovative ones. In the end I have a game of the day, depending on which movie I saw or game I played there is always one idea on top. It changes almost every day.

I'll roll a dice in the end. And probably I will not finish it.

Offline erikd

JGO Ninja

Medals: 16
Projects: 4
Exp: 14 years


« Reply #32 - Posted 2007-05-04 23:26:18 »

That sounds a bit like you're already demotived because you're setting the bar to high.

I found that I get a real kick out of recycling old, simple ideas that are doable just by myself and adding new ideas to them. The feeling of your code producing something on screen at the point where everything becomes playable and fun is really priceless, no matter how simple the game mechanics or the code behind it really is. That's the point where I usually get inspired with new ideas for improving an otherwise old concept.

Well, that was how my own humble game Hyper Blazer was born. I didn't have to worry about flashy graphics, beautifully animated 3D models, deep story lines, or any other things that tend to take millions to produce.
The feeling became even more priceless when that game turned out to be the 2nd most played game on my website (for more than 8 months now!), beating loads of classic emulated games like Ms. Pacman, After Burner 2 and Sonic the Hedgehog. I'm not saying my own game is better than any of those but for some reason, the visitors of my site play it much more. Priceless!  Cheesy

If you want to create your own game but you don't know what to go for, first think of a concept which you *can* do just by yourself. There are so many old but still viable ideas from the 70's, 80's and 90's to improve upon... And of course even more original ideas! Just as long as you don't start something which is simply impossible to do just by yourself.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline JAW

Senior Devvie

Medals: 2

« Reply #33 - Posted 2007-05-14 13:44:17 »

Yep. I decided on "yet another space shooter" like steer the little spacecraft around and shoot a lot of things, simple 2d. The lack of almost any terrain and the simplicity of AI and other gameplay elements make this project manageable.

But I need time. I think you dont make games in 1 hour a day or so. I have only time on weekends and after my job, but I think you need some time to get warm for programming, so 1 hour is too short to start things, I wont have done much before time is up. Sadly my GF is good in taking my time or at least fragmenting it to bits, so that I hardly can spend 3 or 4 hours for programming in one piece.

This is what blocks me right now. I'll write down some Gamedesign Document and prepare as good as I can, so that I really know what to do when I start to code. I'll find time somewhen.

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