Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Whats the difference between JFrame and Frame?  (Read 2260 times)
0 Members and 1 Guest are viewing this topic.
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Posted 2003-01-28 17:09:15 »

I see all this code where people import all the necessary AWT stuff and use BufferStartegy but their main component utilises JFrame instead of Frame. Whats the advantage? Is it for windowed apps? Is there an advantage when running full screen exclusive mode?

Kommi
Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Reply #1 - Posted 2003-01-28 19:04:20 »

I leave it up to you to decide, but the fact is that other one creates tons and metric tons of overhead, is slow and starts/activates unnecessary threads, and supports lightweight components....
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #2 - Posted 2003-01-28 22:29:23 »

dont be confused by code samples,
code samples on the web usually use JFrame, simply because it requires fewer lines of code to get an operating app.

For your own apps, you should always use a Frame.
(for the reasons Captain said..)

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Games published by our own members! Check 'em out!
Try the Free Demo of Droid Assault
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2003-01-29 07:24:25 »

JFrame extends Frame as a root for Swing applications. It introduces a basic infrastructure for the swing component hierarchy, menus, tooltips etc. and establishes smart repaint strategies (lightweight rendering) for them.

I cannot see where it creates new threads and why that should be evil.

If you use Swing, there no way around it.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (88 views)
2013-05-17 21:29:12

alaslipknot (96 views)
2013-05-16 21:24:48

gouessej (128 views)
2013-05-16 00:53:38

gouessej (123 views)
2013-05-16 00:17:58

theagentd (131 views)
2013-05-15 15:01:13

theagentd (119 views)
2013-05-15 15:00:54

StreetDoggy (161 views)
2013-05-14 15:56:26

kutucuk (184 views)
2013-05-12 17:10:36

kutucuk (185 views)
2013-05-12 15:36:09

UnluckyDevil (191 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.634 seconds with 20 queries.