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  jME <-> Ode  (Read 1172 times)
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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Posted 2004-04-01 12:25:24 »

Hi all,
It would be great if someone would start a project to have an interface that is easily accessible and fits with the "jME". Because jME is shaping up to be a great API, and its a shame it doesn't have a physics engine built in.

All the jME team would love to help.

What do you think? is it a possibility?


Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #1 - Posted 2004-04-01 13:18:17 »

jME already has plans for physics...

Don't send a man to do a monkey's work.
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #2 - Posted 2004-04-01 14:37:12 »

oops

Friends don't let friends make MMORPGs.

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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2004-04-01 22:47:49 »

linking Odejava to any display library such as jME is as simple as implementing a single interface (which has a single method).  See this post of mine for more details.

Mojo,

Have you considered using Odejava for the jMe physics?  Seems to make sense not to duplicate efforts.

Cheers,

Will.

Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #4 - Posted 2004-04-02 00:19:55 »

odejava is definately on the table. Jani has been by a few times and we've discussed it. It's a matter of trying out a few options and seeing which is best. We hope to start looking into it soon.

Don't send a man to do a monkey's work.
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