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  Competition J2ME vs. J2SE  (Read 3892 times)
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Offline wooD

Senior Newbie




J2ME Developer


« Posted 2004-03-23 19:25:47 »

This was mentioned in another thread, but I thought it deserved it's own.

A contest that pits a J2ME game versus a J2SE game seems unreasonable.  Especially since the 5 judges are "associate with the game industry" probably meaning they are all pc folks.  Also, what good is a GameSpy license going to do for a J2ME game?

Having developed J2ME games for 4 years now, I don't think us J2ME folks have a prayer of creating an experience comperable with a PC game.  Although I might still try...

The Moto contest last year had two or three categories. Too bad this one didn't separate the two platforms.

Offline princec

JGO Kernel


Medals: 404
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2004-03-23 20:30:21 »

Well look at it this way: if we released LWJGL-ES for OpenGL ES and J2ME, would that level the playing field just a bit?

Cas Smiley

Offline gregorypierce

Senior Duke




I come upon thee like the blue screen of death....


« Reply #2 - Posted 2004-03-23 21:46:06 »

No J2ME game stands a chance against a J2SE game. We'd all have to make some exceedingly crappy J2SE games for that to be the case.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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Offline princec

JGO Kernel


Medals: 404
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2004-03-24 06:31:59 »

That shouldn't be too difficult :/

Cas Smiley

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #4 - Posted 2004-03-27 06:33:05 »

you're preaching to the converted - that's exactly what Cas did with Alien Flux.  No massive 3d worlds - just a fun 2D game (using OpenGL for speed).

Will.

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #5 - Posted 2004-03-27 21:41:24 »

Quote
But hey i don't like that kind of games any way

...which makes your point pretty much irrelevant  Wink

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #6 - Posted 2004-03-31 05:49:50 »

just in case anyone is reading this thread thinking *waa?*, the flame post is now gone.

Will.

Offline princec

JGO Kernel


Medals: 404
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2004-03-31 07:06:50 »

I had a little chat with DanielMD. I didn't expect him to remove his posts, but all's well that ends well.

Cas Smiley

Offline Stanky

Senior Newbie




Java games rock!


« Reply #8 - Posted 2004-04-03 22:48:27 »

The judges will certainly take into consideration platform as they judge. A J2ME game won't look as visually rich as a J2SE game, but nobody expects it to. If I were a betting man, I'd put my money on at least one J2ME game winning one of the prizes--especially those Tapwave PDAs. To win the grand prize, it'd probably have to be a pretty good game, but I'm someone who believes a good game comes from a great idea, not lush graphics. That being said, I think Sun probably wants to see developers using Java for "real" games not just mobile toys so they can say, "See! Take Java seriously." (Which I do, anway, but mainstream developers probably don't. Yet.)

And I think Gamespy could potentially be useful to a J2ME game, if it's played on a mobile phone or PDA with wireless Internet. (My second bet would be that the grand prize winning game is a multiplayer game that could benefit from Gamespy.)
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