Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (524)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  synchronization problem  (Read 1218 times)
0 Members and 1 Guest are viewing this topic.
Offline john04

Junior Newbie




Java games rock!


« Posted 2004-03-27 19:21:55 »

How to synchronize the frame-rate on different devices?
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-03-29 03:58:04 »

The reason for so few answers might be that the question is a bit unclear.

Do you need to have synchronous GAMEPLAY or what?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #2 - Posted 2004-03-29 07:41:31 »

And similar topics have been debated before, so perhaps you should have a quick look through the first two pages of threads in this category, check if what you want to do is already covered.

malloc will be first against the wall when the revolution comes...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2004-04-04 20:29:55 »

A lock step game synchronizes frame rate.  It does it by waiting for everyone else's input to arrive on a frame by frame basis before resolving and rendering the frame.

Its also a TERRIBLE model for anything other then LAN  play.  And even in LAN play you have just forced everyone to run at the performance of the worst player.

In general you don't want to tie frame rates together in this way if you can at all avoifd it.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (65 views)
2014-11-26 15:22:04

toopeicgaming1999 (58 views)
2014-11-26 15:20:36

toopeicgaming1999 (11 views)
2014-11-26 15:20:08

SHC (24 views)
2014-11-25 12:00:59

SHC (24 views)
2014-11-25 11:53:45

Norakomi (28 views)
2014-11-25 11:26:43

Gibbo3771 (24 views)
2014-11-24 19:59:16

trollwarrior1 (37 views)
2014-11-22 12:13:56

xFryIx (76 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!