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Offline john04

Junior Newbie

Java games rock!

« Posted 2004-03-27 19:21:55 »

How to synchronize the frame-rate on different devices?
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2004-03-29 03:58:04 »

The reason for so few answers might be that the question is a bit unclear.

Do you need to have synchronous GAMEPLAY or what?

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Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #2 - Posted 2004-03-29 07:41:31 »

And similar topics have been debated before, so perhaps you should have a quick look through the first two pages of threads in this category, check if what you want to do is already covered.

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Offline Jeff

JGO Coder

Got any cats?

« Reply #3 - Posted 2004-04-04 20:29:55 »

A lock step game synchronizes frame rate.  It does it by waiting for everyone else's input to arrive on a frame by frame basis before resolving and rendering the frame.

Its also a TERRIBLE model for anything other then LAN  play.  And even in LAN play you have just forced everyone to run at the performance of the worst player.

In general you don't want to tie frame rates together in this way if you can at all avoifd it.

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