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  LWJGL & swing  (Read 2634 times)
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Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Posted 2003-01-27 14:33:52 »

Is there a way to put an OpenGL context (with LWJGL) in a swing component ? It would be very usefull for making a game editor...

++
Chman
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-01-27 15:40:59 »

AFAIU, LWJGL only allows a single, self-made window. Nothing else.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #2 - Posted 2003-01-27 15:44:57 »

oh... so there's really no way to put an opengl context in a java component ? so how can i build a game editor ?

++
Chman
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Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2003-01-27 15:54:27 »

gl4java, Java3D

Or wait until they come up with a LWJGL-GUI lib.

I'd suggest to call the one-and-only window 'JFrame' then, the basic GUI component could be named 'JComponent', specialized via 'JPanel' to 'JButton'.
etc etc.....


Grin

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #4 - Posted 2003-01-27 17:25:09 »

LWJGL creates its own windows instead of using a provided hWND. Because of this it is fairly standalone since the original intention was to have no dependencies on the AWT or other graphical APIs.

To make a change that does otherwise woudl violate the design paradigm of LWJGL and require linking with the JNI-AWT libraries and I don't think Cas wants to do that.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2003-01-27 18:19:49 »

'srite.

There's Swing, AWT, and GL4Java for those that need that kind of functionality. LWJGL is about turning your pooter into a blank canvas running a JVM.

Meself, I've got my own GUI system working nicely in LWJGL and to my mind it's far more useful than Swing for games.

If you're really desperate to soldier on with LWJGL against its design paradigms though, the source is there for all to see and tweak...

Cas Smiley

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