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  Sound Looping  (Read 639 times)
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Offline new@java

Senior Newbie




Java games rock!


« Posted 2004-03-25 14:22:28 »

Hey

Can somebody please help me, i've got some code so that it plays a background sound, its working but i cannot get it to loop, it must be something simple, but any help will be appreciated.

thanks in advance

CODE:


     protected void addBackgroundSound (BranchGroup b,String soundFile) {
         //Create a media container to load the file
           MediaContainer droneContainer = new MediaContainer(soundFile);
           //Create the background sound from the media container
           BackgroundSound drone = new BackgroundSound(droneContainer,1.0f);
           //Activate the sound
           drone.setSchedulingBounds(bounds);
           drone.setEnable(true);
           //Set the sound to loop forever
           drone.setLoop(BackgroundSound.INFINITE_LOOPS);
           //Add it to the group
           b.addChild(drone);
     }

                 protected void addObjectSound(TransformGroup tg, PointSound sound,
                                         String soundFile, float edge) {
                       //First we get the current transform so that we can
                       //position the sound in the same place
                       Transform3D objXfm = new Transform3D();
                       Vector3f objPosition = new Vector3f();
                       tg.getTransform(objXfm);
                       objXfm.get(objPosition);
                       //Create the media container to load the sound
                       MediaContainer soundContainer = new MediaContainer(soundFile);
                       //Use the loaded data in the sound
                       sound.setSoundData(soundContainer);
                       sound.setInitialGain(1.0f);
                       //Set the position to that of the given transform
                       sound.setPosition(new Point3f(objPosition));
                       //Allow use to switch the sound on and off
                       sound.setCapability(PointSound.ALLOW_ENABLE_READ);
                       sound.setCapability(PointSound.ALLOW_ENABLE_WRITE);
                       sound.setCapability(PointSound.ALLOW_LOOP_WRITE);

                       sound.setSchedulingBounds(bounds);
                       //Set it off to start with
                       sound.setEnable(false);
                       //Set it to loop forever
                       sound.setLoop(BackgroundSound.INFINITE_LOOPS);
                       //Use the edge value to set to extent of the sound
                       Point2f[] attenuation = {new Point2f(0.0f,1.0f),
                                         new Point2f(edge,0.1f)};
                       sound.setDistanceGain(attenuation);
                       //Add the sound to the transform group
           tg.addChild(sound);
}
Offline Ifadolai

Junior Member




Java forever!!


« Reply #1 - Posted 2004-04-13 10:03:31 »


It is a bug:

http://developer.java.sun.com/developer/bugParade/bugs/4760772.html

Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2004-04-13 14:19:02 »

Somehow we did it ..... but I agree it wasn't a 'solution'...

http://cvs.sourceforge.net/viewcvs.py/drts/projects/flyingguns/core/client/java/com/flyingguns/threed/SoundRepository.java?rev=1.1.1.1&view=markup


look for  createAmbientSound()

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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