thanks for reply - I guess I was not making myself clear - it is the actaull method for searching a node I am concerned with. Once the tree is built and I am to find node which is to be rendered. SO my question is what is the most efficient way of finding a node in quatree. I saw some c++ based code and and the way they were searching for a node was to have array which was storing reference of each newly constructed node - and then they basically go through that array and search for node. I was thinking storing that reference might be a waste - search function can be done recursively ..... which way then is more efficient then ....I hope I am making more sense now
