Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Nasty blowout, any ideas?  (Read 1032 times)
0 Members and 1 Guest are viewing this topic.
Offline Matt2000

Senior Newbie




Let's all help Java not suck.


« Posted 2004-03-20 21:26:18 »

After getting our project onto the new OdeJava API checked in by William, we are getting this nasty looking exception:

1  
2  
3  
4  
5  
6  
7  
8  
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_STACK_OVERFLOW (0xc00000fd) occurred at PC=0x3002EBB
Function=Java_org_odejava_collision_NativeCollision_plainNativeSpaceCollide+0xD07B
Library=C:\j2sdk1.4.2_03\jre\bin\odejava.dll

Current Java thread:
      at org.odejava.collision.JavaCollision.spaceCollide(Native Method)
      at org.odejava.collision.JavaCollision.collide(JavaCollision.java:124)


Anybody else seen this?  I'm assuming it's my own fault but I can't quite figure out what I'm doing wrong.

Thanks,

Matt
Offline Matt2000

Senior Newbie




Let's all help Java not suck.


« Reply #1 - Posted 2004-03-20 22:05:31 »


Figured it out, I was adding both the geom and the body for an object to the space which seemed to be required from reading the cvs commit log instructions.

Should we make that method throw an exception if you try to add a body for which that body's geom has already been added?

Overall though I like the changes to the API, everything makes more sense now, to me at least.

Matt
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2004-03-22 03:00:09 »

thanks - I'm glad you like the changes.

There are a few issues currently with Body and Geom which I am talking to Jani about.  Since there may be interest I might move the discussion to this forum.  I think this bug will dissapear when some up coming changes are made but we can keep our eye on it.

Cheers,

Will.

Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2004-03-22 04:57:14 »

on reviewing the code, you are correct - the add(Body) method also adds the geom.

this problem and others are addressed here:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=physics;action=display;num=1079939893;start=0#0

Will.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (121 views)
2013-05-17 21:29:12

alaslipknot (129 views)
2013-05-16 21:24:48

gouessej (159 views)
2013-05-16 00:53:38

gouessej (151 views)
2013-05-16 00:17:58

theagentd (164 views)
2013-05-15 15:01:13

theagentd (149 views)
2013-05-15 15:00:54

StreetDoggy (193 views)
2013-05-14 15:56:26

kutucuk (217 views)
2013-05-12 17:10:36

kutucuk (216 views)
2013-05-12 15:36:09

UnluckyDevil (219 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 21 queries.