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Offline abos

Junior Newbie




Java games rock!


« Posted 2004-03-20 18:10:39 »

Hey
I am trying to create an environment for my aircraft war game. So the background should have mountains and hills. Can anyone provide me with an example class of a background so I can see how to go about designing mine.

Please don't ask me to look in the flyingGuns example there are 414 classes if not more I get lost with what it is meant to be doing.

Thanks

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-03-21 08:42:06 »

Sorry that I don't have a better advise than the FlyingGuns code, but maybe let me guide your focus to the following places in FlyingGuns:


This is the definition of the SkyBox geometry which is added to the scenegraph like that
(from TerrainGroup):

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    /**
     * add a skybox
     */

    private void addSkyBox()
    {
        SkyBox box = new SkyBox( mBaseURL );
       
        Background bg = new Background( );
        bg.setApplicationBounds( Universe.GLOBAL_BOUNDS );
   
        bg.setGeometry( box );
        bg.setCollidable( false );
        bg.setPickable( false );
        this.addChild( bg );
    }


It's really not difficult. Just the backgrounds geometry has to fit into a unit sphere! Thats important.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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