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  LWJGL 3 OpenAL Sound System (at least for 2D)  (Read 237 times)
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Offline Feuerrohr

Junior Newbie

« Posted 2020-02-10 21:58:00 »

I code my own game engine and i tried to create a soundsystem. But my problem is that OpenAL changes so much stuff that i dont find a good tutorial for that.
I try to copy the LibGDX Audio stuff but its an outdated OpenAL.

Currently i use LWJGL 3.2.3 build 13.

I want to code a 2D game but it would be better if the audio stuff supports also 3D.

So has anybody an sound engine that works great with LWJGL 3?

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