Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (807)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (872)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Design feedback, 2D RPG Manager type game  (Read 2489 times)
0 Members and 1 Guest are viewing this topic.
Offline firepowerjohan

Senior Newbie

Exp: 15 years

« Posted 2020-01-26 21:52:12 »

UPDATED (2020-04-22): Added building roads (Hammer icon) and Quests log (top left corner). No one plays these kind of games anymore on PC or this game just sux?
Game is VERY early stage and shapable so if you have ideas of features please do not hesitate to add a suggestion. If you just think this sux, please tell me what needs to be improved whether it is visuals or content, anything goes.  Smiley

UPDATED: added a screenshot where I tried some Isometric stuff.

Hi All!  Smiley
I am programming a 2D RPG game during my spare time every now and then.

Anyhow, som facts about the technologies and design choices

- Intellij
- JFormDesigner
- Swing
- Isometric Tile map

Gameplay Concepts:
Scenario Map - Right now you have a home base (Keep) and there are Bosses on the map that you need to defeat to win the scenario. You use Heroes to gain gold, hammers, fame for your Keep. Heroes gain experience, levels and abilities. There are some buildings in your keep that can be upgraded. You can for example recuit new Heroes, resurrect dead heroes, upgrade city walls and upgrade other buildings that gives you bonuses. The map gets tougher the further you are away from your Keep, harder enemies, harder quests etc.

Campaign Map - This is only in planning stages. Meaning of winning a scenario would be that you conquer one spot on the campaign map. The exact rules in the campaign have not been decided because firstly the campaign map does not exist yet.

Moving, Fighting etc:
When you play a scenario, you may send Heroes out from Keep and they a move around the map a bit randomly. They can be attacked by random enemies, but you can also find tiles with quest, dungeon or Viillage that you can click on and attack/quest.

Heroes will of course belong to one of many Professions including, Viking, Hunter, Warrior, Scout, Pyromancer, Bard, Cleric etc...
Each profession has its own unique abilities and has one primary attribute.

Anyone who has feedback on what can make this kind of game fun, please let me know  Smiley

Former game developer (Firepower Entertainment) for titles
Commander Europe at War, Commander Napoleon at War and World Empires Live
Pages: [1]
  ignore  |  Print  

Riven (843 views)
2019-09-04 15:33:17

hadezbladez (5777 views)
2018-11-16 13:46:03

hadezbladez (2597 views)
2018-11-16 13:41:33

hadezbladez (6195 views)
2018-11-16 13:35:35

hadezbladez (1494 views)
2018-11-16 13:32:03

EgonOlsen (4729 views)
2018-06-10 19:43:48

EgonOlsen (5779 views)
2018-06-10 19:43:44

EgonOlsen (3270 views)
2018-06-10 19:43:20

DesertCoockie (4171 views)
2018-05-13 18:23:11

nelsongames (5481 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!