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  Three.kt - A Three.js port for the JVM  (Read 447 times)
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Offline laht

Junior Newbie

Medals: 3

« Posted 2019-07-26 22:32:41 »

This might be somewhat premature, but I wanted to share with you my work on a Three.js port for the JVM.

The basics works, so the work forward is about adding more features. That is, the core engine has been ported successfully from JS/WebGL to Kotlin/JVM/OpenGL.

This will be a light weight, easy to use alternative to the other 3D alternatives for the JVM.

Thanks for your attention!
Offline gouessej
« Reply #1 - Posted 2019-08-13 10:28:03 »


Good luck for your project. The Javascript source code of Three.js lacks of comments, its Typescript source code is a little bit better commented. The stability of its features isn't homogeneous, some loaders are a bit clunky, for example its Collada loader. I'm sure that some existing Java frameworks and engines have more reliable loaders for STL and OBJ. I hope that you'll succeed in supporting much more formats because Wavefront OBJ is very rudimentary whereas Three.js is known to support GLTF which is a lot more capable.

Julien Gouesse | Personal blog | Website | Jogamp
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