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  Collision Detection of a shell hitting a plane  (Read 2547 times)
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Offline abos

Junior Newbie

Java games rock!

« Posted 2004-03-15 23:16:11 »

I have two objects Plane and Shell, both have a method createScence() which returns a branchgroup of the geometry of both objects.

The plane is constantly moving, the shell is fired from a gun in an attempt to hit the plane.

I don't have any idea of how to start this, all I know is that I probably need to use WakeUpOnCollisionEntry() etc but I don't know how is everything is going to come together!

please share insight, and provide ideas!..


Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2004-03-16 06:28:39 »

Use the picker instead of object collision.

Again, lookup the FlyingGuns sourcecode.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline baron_642

Junior Newbie

Piece of cake!

« Reply #2 - Posted 2004-03-17 09:40:27 »

Houston . . . I have got a problem!!!!!

I would like to use WakeupOnCollisionEntry to detect if my spaceship runs into a planet... But I have always the same error because my varable simpleU.getViewingPlatform().getViewPlatformTransform();    

isLive() == true then when I try to set capabilities an error occurs. If Someone could help me I will be ready to diffuse my code. Cool

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Offline baron_642

Junior Newbie

Piece of cake!

« Reply #3 - Posted 2004-03-22 06:25:30 »

All right, I WROTE my own Universe   Grin


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