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  Collision Detection of a shell hitting a plane  (Read 1375 times)
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Offline abos

Junior Newbie




Java games rock!


« Posted 2004-03-16 00:16:11 »

Hello
I have two objects Plane and Shell, both have a method createScence() which returns a branchgroup of the geometry of both objects.

The plane is constantly moving, the shell is fired from a gun in an attempt to hit the plane.

I don't have any idea of how to start this, all I know is that I probably need to use WakeUpOnCollisionEntry() etc but I don't know how is everything is going to come together!

please share insight, and provide ideas!..

thanks

Abos
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-03-16 07:28:39 »

Use the picker instead of object collision.

Again, lookup the FlyingGuns sourcecode.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline baron_642

Junior Newbie




Piece of cake!


« Reply #2 - Posted 2004-03-17 10:40:27 »

Hi!
Houston . . . I have got a problem!!!!!

I would like to use WakeupOnCollisionEntry to detect if my spaceship runs into a planet... But I have always the same error because my varable simpleU.getViewingPlatform().getViewPlatformTransform();    

isLive() == true then when I try to set capabilities an error occurs. If Someone could help me I will be ready to diffuse my code. Cool

B@ron
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Legends of Yore - The Casual Retro Roguelike
Offline baron_642

Junior Newbie




Piece of cake!


« Reply #3 - Posted 2004-03-22 07:25:30 »

All right, I WROTE my own Universe   Grin

B@ron {EU.BELGIUM}

B@ron
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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