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  Koin3D  (Read 1111 times)
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Offline yboya
« Posted 2019-03-14 04:54:47 »

Hello Everyone,

I have released Koin3D, a Coin3D java port :

https://github.com/YvesBoyadjian/Koin3D

Koin3D uses LWJGL 3. The main classes of Coin3D / Open Inventor are present, however this is only a partial port.
Shadows are handled, and also shaders and transparency.

Two viewers are available :

- The first on top of SWT, to embed the 3D view in an Eclipse application.
- The second on top of GLFW, to be used in standalone for a video game, by example. The keyboard input (multi-touch) is better handled in this version.

My goal is to develop a little 3D FPS game in java using this library.
Offline gouessej
« Reply #1 - Posted 2019-03-17 15:50:00 »

Hello

It still uses JOGL:
https://github.com/YvesBoyadjian/Koin3D/search?q=com.jogamp&unscoped_q=com.jogamp

Julien Gouesse | Personal blog | Website | Jogamp
Offline yboya
« Reply #2 - Posted 2019-03-18 18:36:32 »

Hello Julien,

No, Koin3D does not uses JOGL libraries anymore. What you see is an "emulation" of JOGL, a proxy that i have coded to wrap LWJGL. It is because the first project i have made, "jSceneGraph", was based on JOGL, so to migrate from JOGL to LWJGL, i made this emulation.
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Legends of Yore - The Casual Retro Roguelike
Offline yboya
« Reply #3 - Posted 2019-03-31 17:46:58 »

Hello everyone,

Koin3D release is out, you can download it at :

https://github.com/YvesBoyadjian/Koin3D/releases

This is the full eclipse workspace of the project, with a use case named "Mount Rainier Island".

The project has been tested on a machine with plenty of RAM, so you will maybe have to make some adaptations.

This is a work in progress, many things need to be done to obtain a smoother frame rate.
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