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  Picking sound platform  (Read 2825 times)
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Offline killingtime

Senior Newbie




Humm


« Posted 2003-01-24 19:32:59 »

Though not directly gaming related (well I plan on using it for a tabletop roleplaying game). I'm at the begining stages of writing a system that will play sounds effects for a roleplaying game (with a "call on demand" interface, and looping, delays and such like, so a whole bunch of sounds can be loaded from a file).

Anyway I decided to be prepared for once and think ahead, I'm sure the first version will be quite basic but later I think I'd like to allow positional audio and maybe some 3D effects (such as those provided with EAX). So what do you think I should go for, something like Java3D to get some degree of positioning or OpenAL using LWJGL or using OpenAL a different way? I haven't had much experence with OpenAL (read none), though I have heard it is similar to OpenGL which I do use.

Thoughts?
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-01-25 01:03:24 »

If you know OpenGL, you pretty much know OpenAL. That's about as plain as I can say it.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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