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  [solved]Libgdx json loading a string containing variables  (Read 146 times)
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Offline bmanmcfly
« Posted 2018-10-07 05:10:25 »

So, I've been playing around on an rpg project and finally got conversational elements working, but I can't figure out how one would go about loading the strings in such a way that the text could read like

"Welcome *hero name*...." and it would parse out to whatever the character name, I know its possible because java games do this regularly... I'm using json.

As it stands the player moves to the character, who sets a flag that starts the conversation and accepts input, but so far can only fgure out static text.

thanks
Offline Phased
« Reply #1 - Posted 2018-10-07 07:33:12 »

Here is a simple way.

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String heroName = "bmanmcfly";
String message = "Welcome {heroName}...";
message = message.replaceAll( "{heroName}", heroName );
Offline bmanmcfly
« Reply #2 - Posted 2018-10-07 19:58:34 »

Oh, so,
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{
  "conversations": [{
    "id": "Intro",
    "text": "Hi this is {heroname} sample text"
  }
  ],
  "availableChoices": [{
    "sourceId": "Intro",
    "command": "EXIT",
    "choicePhrase": "Goodbye"
  }
  ],
  "currentConversation": "Intro"
}


is the json code sample I'm using to load conversation files and then where I parse the text replace all with appropriate variables...

OMG, thanks, I was looking for days, the bonus part is, because the variables are all temporarily held in a loader class, I can do replace alls in a generic way that can cover all cases... thanks
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