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  Jumpaï - Create a level and play it with your friends online!  (Read 8131 times)
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Offline WinterGuardian
« Posted 2018-08-19 21:04:43 »

Introducing Jumpaï! A game made using LibGDX. It's been 21 months the game is in development and we just released version 0.3! It's an online game, there's a server running at http://jumpai.net/ and everyone can join! Registering is easy, username password and you are good.

The point of the game is to make your own level! There's an easy to use, integrated editor allow you to make your levels and they same automatically on the cloud. You can then join them online to play with your friends.  A lot of cool mechanics, portals, powerups, items... Check it out!

Trailer:
<a href="http://www.youtube.com/v/NgpSvalo2Lk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/NgpSvalo2Lk?version=3&amp;hl=en_US&amp;start=</a>

Screenshots:







Offline cylab

JGO Kernel


Medals: 195



« Reply #1 - Posted 2018-08-19 21:32:40 »

The Video looks really good! Congrats.
I only really don't like the music  Undecided

Mathias - I Know What [you] Did Last Summer!
Offline WinterGuardian
« Reply #2 - Posted 2018-08-19 22:09:13 »

> I only really don't like the music

Good thing you can mute it in game Wink Thanks for the feedback!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ral0r2
« Reply #3 - Posted 2018-08-20 14:14:55 »

Looks really polished! How many ppl are you and what do you use for networking?
Offline buddyBro
« Reply #4 - Posted 2018-08-20 21:59:26 »

looks really nice and like a cool idea. Smiley
the terrain highlighted by the green border looks like it could benefit from a little texture to fit in better.
Offline WinterGuardian
« Reply #5 - Posted 2018-08-20 23:58:45 »

There's not much players right now, we are around 4 or 5 online at peak time haha

Used own network code no library. This old project was done more or less the same way: https://github.com/WinterAlexander/Trapgame

Yes, proper ground texturing will be in our next update Smiley

Offline gouessej
« Reply #6 - Posted 2018-08-21 18:37:06 »

Hello

Do you plan to use LibGDX PackR or something similar to package your game so that your end users don't have to install a JRE?

Julien Gouesse | Personal blog | Website | Jogamp
Offline WinterGuardian
« Reply #7 - Posted 2018-08-23 21:07:59 »

Hey thanks for that link! We had the intention of doing that but didn't look into it yet. I didn't know about that lib, will surely use it!

Offline SkyAphid
« Reply #8 - Posted 2018-08-25 22:22:34 »

Beautiful graphics and very smooth gameplay! You should be very proud! Great work!

it just werks
Offline ral0r2
« Reply #9 - Posted 2018-08-30 13:48:47 »

Btw: the Contact button on your website is not working for me  Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline WinterGuardian
« Reply #10 - Posted 2018-09-03 23:52:24 »

Yes sorry about that hahaha you can contact us on twitter: https://twitter.com/jumpaigame and join our discord: https://discord.gg/dwRTNCG

Offline WinterGuardian
« Reply #11 - Posted 2018-09-04 00:06:51 »

Hi moderators, could my game be moved to featured?

Offline LeoOno

Senior Devvie


Medals: 23
Projects: 4



« Reply #12 - Posted 2018-10-17 15:20:18 »

wow that's an amazing work Smiley !
Offline WinterGuardian
« Reply #13 - Posted 2018-12-26 14:42:22 »

Thank you!

We just got an update! Come check it out!

Offline VaTTeRGeR
« Reply #14 - Posted 2018-12-28 21:28:14 »

I tried it out a few days ago and i'm very very impressed with your tech.
The game is smooth and the level editor and online features work great.

The gameplay is a bit finicky imho, i'm sure you'll manage just fine because you have probably played countless hours in your game, but i found it too be highly frustrating. I slide off platforms very often because stopping takes very long. The same goes for accelerating, it's all so slow and drawn out, requiring just the right amount of jump time and accelerating for every single jump, this might appeal to players who like memorizing the levels (like in geometry dash i guess) which is fine, but I would rather be able to stop, turn and jump quickly without all that buildup.

Also i don't get the slow walking. Running is really fast but walking is painfully slow, the only times where walking was useful is when i would try jumping on small nearby ledges and mushrooms (which is a slow, error-prone and annoying process because of the low speed)

I don't know if this feedback is useful, maybe i'm not your target audience, but i anyway, your game is executed so well but the parameters feel kinda off.

Side question: Do you have some simple NPCs planned, like the ones in Super Mario? The game feels a little liveless without them.
Offline WinterGuardian
« Reply #15 - Posted 2019-01-28 15:18:01 »

Sorry for the late response and thank you for your feedback!

The gameplay has been greatly inspired from the mario games. We tried to mix the physics of the the new mario games with the famously loved by speedrunners- Super Mario World. Input buffering has been added to the latest version, that should make it a bit less frustrating. We try to make easier levels for new players, trying to jump from 1 block wide platforms to 1 block wide platforms should be considered "hard".

No there's no real point to walking other than social interactions hahaha

We do not plan to add game objects that would cause a desync between what players see such as enemies or NPCs. Instead, we want to bring life to the game with a massive amount of players. We want it to be more MMO like and less Mario like.

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