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  Is Socket IO slower than Netty? (MMO)  (Read 757 times)
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Offline nelsongames

Junior Devvie


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« Posted 2018-05-13 00:35:04 »

I'm writing a game that will support multiplayer using LibGDX. HTML is a priority, so I'm forced into using WebSockets (Socket.io library).

My question is, will using Socket.io be a performance problem compared to a framework like Netty?
Offline Riven
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Hand over your head.


« Reply #1 - Posted 2018-05-21 12:33:21 »

Socket I/O will be the least of your concerns when building a MMO. By the time you have thousands of concurrent tcp-connections, it may play a role.

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Offline nelsongames

Junior Devvie


Medals: 1



« Reply #2 - Posted 2018-05-24 01:03:56 »

Socket I/O will be the least of your concerns when building a MMO. By the time you have thousands of concurrent tcp-connections, it may play a role.

What are some of the bigger problems that will be faced? :/

I ended up going with a websocket library, as Socket IO didn't support GWT.
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Offline Riven
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Hand over your head.


« Reply #3 - Posted 2018-05-24 01:15:49 »

Quote
What are some of the bigger problems that will be faced? :/
Well Smiley Getting to the point where you have a published game, with a thousand concurrent players.

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