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  Setting a value when the var has already the right value  (Read 6195 times)
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Offline Zeldar
« Posted 2018-02-22 15:00:12 »

On an update method, let's say we have something like this
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public void update() {
    var1 = var2
}

What happens when var1 already have the same value than var2 ? is this instruction decrease the performance of the game doing it every frame? Or not at all ? Is "if (var1 != var2) var1 = var2" better in terms of performance?
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