Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (748)
Games in Android Showcase (226)
games submitted by our members
Games in WIP (834)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  VILLAGE SIM [UPDATED]  (Read 1364 times)
0 Members and 1 Guest are viewing this topic.
Offline JPG2000
« Posted 2017-12-21 07:18:45 »

Hey guys!

I wanted to share with you a village simulator that I am currently working on for iOS and Android. The game is less than a month in production but already includes: unique pixel art, entity and building system, animated buildings and villagers.

Future features include resources, enemies, fully AI villagers, and a fleet of buildings.

My current plan is the game to be an RTS combined with a survival game. Simply put, you build your village and see how long you can survive!

Much is planned for the game but I wanted to show you some screenshots! Ignore the bad UI:
Screen 1:

Screen 2:
Offline VaTTeRGeR
« Reply #1 - Posted 2017-12-21 08:57:08 »

So kinda like rimworld, but simplified?

I really like the art style of everything except the terrain, it's out of line with the rest of the art.
There is a bit of empty space (bad alignment?) between the two terrain tiles too.

Game idea sounds good tho!
Offline JPG2000
« Reply #2 - Posted 2017-12-21 23:20:33 »

Kind of. The idea is that you start of with a few basic buildings and try to grow your village and avoid death by random enemies and invaders.

The lines are a current bug in the game but do you think the sand needs to be re-drawn? This is the first time I have ever done pixel art (I've been coding almost my entire life) and am glad you like it!

- Jake
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline VaTTeRGeR
« Reply #3 - Posted 2017-12-22 11:19:05 »

The sand on its own looks really good actually, the bottom of the low res house meeting the high res sand is the problem, it's making the house and the sand look disconnected, as if the house was floating in the air Shocked

The tree and character have shadows and a slightly higher resolution, the problem is still there but it's not nearly as visible as with the house.
Offline JPG2000
« Reply #4 - Posted 2017-12-23 00:00:50 »

Thank you for the feedback! I'm going to re-do the buildings in a higher-resolution and add shadows, that should give it a better feel.
Offline JPG2000
« Reply #5 - Posted 2018-01-15 11:42:26 »

1 Month in production!

Hello! Quick update for ya'll, please give me feedback on the building! Smiley
- Jake
Pages: [1]
  ignore  |  Print  

xxMrPHDxx (306 views)
2017-12-31 17:17:51

xxMrPHDxx (94 views)
2017-12-31 17:15:51

xxMrPHDxx (146 views)
2017-12-28 18:11:33

Ecumene (310 views)
2017-09-30 02:57:34

theagentd (492 views)
2017-09-26 18:23:31

cybrmynd (528 views)
2017-08-02 12:28:51

cybrmynd (463 views)
2017-08-02 12:19:43

cybrmynd (446 views)
2017-08-02 12:18:09

Sralse (405 views)
2017-07-25 17:13:48

Archive (1312 views)
2017-04-27 17:45:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!