Has anyone seen something like this before:
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| Exception in thread "main" java.nio.BufferOverflowException at java.nio.Buffer.nextPutIndex(Buffer.java:419) at java.nio.DirectFloatBufferU.put(DirectFloatBufferU.java:232) at com.xith3d.scenegraph.GeomNioFloatData.setFloats(GeomNioFloatData.java:169) at com.xith3d.scenegraph.GeomContainer.setCoordinate(GeomContainer.java:564) at com.xith3d.scenegraph.Billboard.updateData(Billboard.java:196) at com.xith3d.scenegraph.GeomContainer.updateData(GeomContainer.java:625) at com.xith3d.scenegraph.Billboard.newFrame(Billboard.java:116) at com.xith3d.scenegraph.View.renderNode(View.java:1081) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:968) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.renderNode(View.java:1015) at com.xith3d.scenegraph.View.getRenderFrame(View.java:824) at com.xith3d.scenegraph.View.renderOnce(View.java:717) at com.xith3d.scenegraph.View.renderOnce(View.java:655) |
I have about 30 models in my scene, each with a billboard thats used to label them. I think this is the 3rd or 4th time this error has occurred over the last 3 weeks. I'm not sure what causes it but it seems to be linked occur when I move models around in the scene. The rendering loop looks like this:
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| public void start() { while(true) { synchronized(pickParamsMutex) { if(mousePressed) { PickRenderResult[] results = pick(); ... set the selected node ... mousePressed = false; } } ... do camera stuff ... view.renderOnce(); } }
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Dragging a model with the mouse updates the models location transform which is the subtree that also contains the Billboard (offset from the model by some amount). Any ideas?