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Offline darcone

Junior Devvie

Size matters

« Posted 2004-03-11 23:46:13 »

... devices with MIDP 1.0 or greater!  Cool

For past few days I have been experimenting with MIDP 1.0 and trying to get it to work with as many emulators as possible.
I have got it to work smoothly (mainly performance has been a problem) on the Sun wireless toolkit emulator, both the Nokia emulators and the Motorola emulator as well.
It works perfectly on a actual p800 device and I would like you guys to try it out at your own device (or just for fun if you want, it is actually a pretty fun game) and tell me your results.

One thing that I have noticed is that the Nokia phones dont seem to be giving me the right values with getHeight(). Double buffering should be checked for and improvised if not enabled by default on the phone, also the repainting is on demand so controls should be responsive.

The url with a few screenies is

and you can try the early access here:

Offline shmoove

Junior Devvie


« Reply #1 - Posted 2004-03-12 07:46:39 »

Ran quite nicely on a Nokia 5100. The initial screen don't fit, though.
One thing that I have noticed is that the Nokia phones dont seem to be giving me the right values with getHeight().

I imagine you mean that you want access to the full screen, right? You can't with a regular Canvas object. To get a full screen canvas on Nokias you need to subclass the class instead of the javax.microedition.lcdui.Canvas class. And even then, a bug on the Series 60 implementations will cause getHeight() to still return the incorrect (144 instead of 206) value, so you'll have to hard-code it.

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