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  Multiplayer Arena: A split-screen multiplayer FPS  (Read 1330 times)
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Offline SteveSmith
« Posted 2017-08-15 12:29:51 »

I've extended my split-screen multiplayer FPS engine, and improved the graphics style to create Multiplayer Arena.  As the name implies, it's a split-screen multiplayer game where up to 4 players can battle it out in a variety of game modes.



There's currently skirmish (a straight battle), King of the Hill, Dodgeball, Bladerunner (hunt down rogue AIs) and Clone Wars (lots of identical models making finding the enemy hard).

<a href="http://www.youtube.com/v/5048MM2NU8s?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/5048MM2NU8s?version=3&amp;hl=en_US&amp;start=</a>

A scene from Clone Wars:


Offline SteveSmith
« Reply #1 - Posted 2017-08-23 12:34:44 »

Here's a new video showing the latest features, mainly lots of new scenery models and explosions and improved Game Mode selector screen.

<a href="http://www.youtube.com/v/LypENdUW9yA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LypENdUW9yA?version=3&amp;hl=en_US&amp;start=</a>

Offline tommohawkaction
« Reply #2 - Posted 2017-08-24 17:06:34 »

How did you make the level/s?
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Offline SteveSmith
« Reply #3 - Posted 2017-08-26 08:40:18 »

How did you make the level/s?

The levels are quite basic and semi-randomly generated.  I've divided the play area into a 3x3 grid, and each sector can either have a giant box (with a sloping ramp and a lift on the sides), a box-pyramid or just be flat.  I then randomly add floating walkways at random positions running across the full length of the play area, with front to back or left-right.

Offline tommohawkaction
« Reply #4 - Posted 2017-08-26 15:16:40 »

Okay but how did you build the level? Did you use some sort of map editor or just made a array of bytes indicating which object you will place at that point
Offline SteveSmith
« Reply #5 - Posted 2017-08-27 15:40:30 »

No, it's all manually coded.  Each potential item is programmed manually (mainly using JME's "Box" mesh), e.g.if it's (what I've called) a "skyscraper" in that sector, draw a box at x,z with a width & depth 7, with a random height.  If it's a pyramid, draw 3 boxes on top of each other, getting smaller as they go up.

Offline tommohawkaction
« Reply #6 - Posted 2017-08-27 16:05:41 »

No, it's all manually coded.  Each potential item is programmed manually (mainly using JME's "Box" mesh), e.g.if it's (what I've called) a "skyscraper" in that sector, draw a box at x,z with a width & depth 7, with a random height.  If it's a pyramid, draw 3 boxes on top of each other, getting smaller as they go up.

Ahh cool that makes sense, was just wondering as I'm trying to figure out the best approach for quick level design Smiley
Offline SteveSmith
« Reply #7 - Posted 2017-09-12 09:56:42 »

I've just released this.  It can be downloaded from GameJolt: https://gamejolt.com/games/multiplayerarena/283164

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