I'm trying to use a ReadableByteChannel and a damn ObjectInputStream fropm serverside trying to read a serialized object (an array of object parameters) sent by a client
the client simply write the object to a socket :
ObjectOutputStream oos=new ObjectOutputStream(socket.getOutputStream());
oss.write(new Param(arrayOfObjects)); // write my objects to the network
From the server side, I use selectors & keys, when I recieve my first read key, i'm
recieving a 4 bytes ByteBuffer !?, how nasty is this ObjectOutputStream ?
of course when I try to read the 4bytes with an ObjectInputStream I got an header exception
I start to think java serialization & network aren't that friends, you know alternatives ?
1. Are you sure the server isn't in non-blocking mode? That would explain why you received very little data in your first read...
2. WTF are you trying to do this? If you want to transfer objects, 99% of the time you're better off using RMI (and it's got a lot of useful features!). I know lots of people who are genuinely in the 1% situation (e.g. people who've needed more efficient implementations) but they tend to be pretty hard core situations. I'm not saying you definitely shouldn't be doing this, just that you *probably* shouldn't be

.
3. There are numerous documented (by Sun,usually in the API docs, usually quite in-your-face) incompatibilities with serialization between different VM versions. Are your client and server both using EXACTLY the same JVM version? e.g. 1.4.2_04, not merely 1.4.2, nor 1.4.x