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  [Slick2D] AlphaMap interfering with player sprite's transparency  (Read 180 times)
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Offline Xolitude

Junior Devvie


Medals: 2
Projects: 1



« Posted 2017-08-10 19:39:42 »

Hey everyone! I'm attempting to add some "fake lighting" to my game and I'm having trouble as the alpha map seems to be somehow interfering with the transparent background of my player sprite. Here is a screenshot of what I mean:


Furthermore, here is the code I'm using to render both:
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g.clearAlphaMap();
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
     
g.setDrawMode(Graphics.MODE_ALPHA_MAP);
this.gradient.drawCentered(100, 100);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

g.setDrawMode(Graphics.MODE_ALPHA_BLEND);
map.render(gc, sbg, g);
map.renderEntities(gc, sbg, g);

g.setDrawMode(Graphics.MODE_NORMAL);
// correctly render UI's etc.


Please excuse any mistakes within it, this is my first game involving any sort of light and I am brand new to this; any help would be greatly appreciated!
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