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  How do you make a 3D map using Libgdx  (Read 427 times)
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Offline tommohawkaction
« Posted 2017-08-10 11:58:40 »

Hello all!
I'm not new to 3D at all, but I have a huge hole in my knowledge.. I have no idea how to make a 3D map xD
I want a modular approach (See image below) I can only think of two ways of doing this. One making a image on paint and each pixel corresponds to a certain object (but that only works for the main objects and not the walls, which doesn't help), Second going on a map editor like blender and importing the models over to my custom engine (I have no knowledge on Model editors) but I don't feel like this is the easiest approach.

Can someone share their knowledge on this...  I am currently using Libgdx

I'm trying to achieve this kind of map
Offline tommohawkaction
« Reply #1 - Posted 2017-08-10 15:04:03 »

Ah I think I have figured it out.
Just in case someone else is interested, you can build maps using some sort of custom map editor, and storing objects into XML/Jsons files and then use your engine to interpret that data into something the player can see Smiley   
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