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  Drift Team  (Read 563 times)
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Offline Ranger
« Posted 2017-08-06 05:35:38 »

Hi all,

After 3 years of part time development, the "Drift School" part of my game is ready for playing.



It's written in using GWT and WebGL4J, it should run in all modern browsers, on all modern devices (Android, iPhone, PC, Mac, ...).

I did a post about the game before, but I left the post too long, so it got locked down.  Roll Eyes  Since then, I've added:
  • Music and sounds.
  • Traffic (computer driven).
  • Guest play.
  • More tracks.

I'm keen to hear if people find the Drift School too easy, hard, or just right.  Any any other feedback is greatly appreciated.

Check it out here:  http://drift.team/

Thanks all, and happy drifting!  Smiley
Offline Ranger
« Reply #1 - Posted 2017-08-06 05:42:13 »

Oh, and I setup a Facebook page.  Smiley  https://www.facebook.com/DriftTeamGame/
Offline J0
« Reply #2 - Posted 2017-08-07 08:51:20 »

Cool game so far Smiley
I think you could make good use of more dynamic and interactive environments (making the trees and buildings collidable, animating the water, making some splashes when you drive in the water, etc); I like the diversity though!
You can tell there are quite a few problems with how the tracks are organized: I beat the second to last (drift duel, is that it?) by basically cheating and not going round the full circuit!
Keep it up!

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Legends of Yore - The Casual Retro Roguelike
Offline Ranger
« Reply #3 - Posted 2017-08-07 09:42:02 »

Thanks J0!  I watched your replay on that second last track (LINK), it gave you a 13 second time penalty when you cut the track, so you should have been only given one star.  Maybe I should disqualify the result altogether?

Building are collidable, but trees are not.  Need to work on that.  Little tricky, as it's only the trunk that should be collidable.  Smiley

Good idea with water animations.  I'm a bit of a novice with WebGL, so will need to do some research on how all that is done.

Thanks for going through all the tracks.  It helps me see if the game it too easy or hard.  I think the tracks in the correct order of difficulty (maybe with the exception of the second last track?).  And I see you got 14 / 27 stars (LINK), so that's pretty much bang on average.  ...not calling you an average driver, you drove very well!  Grin
Offline ral0r2

Junior Devvie


Medals: 1



« Reply #4 - Posted 2017-08-07 20:58:03 »

Good job man! I like the AI Smiley !
Offline J0
« Reply #5 - Posted 2017-08-09 09:59:38 »

it gave you a 13 second time penalty when you cut the track, so you should have been only given one star.  Maybe I should disqualify the result altogether?
I think checkpoints on the track should be the correct way to go about that:)

And I see you got 14 / 27 stars (LINK), so that's pretty much bang on average.  ...not calling you an average driver, you drove very well!  Grin
Hahah I had no idea you could see my results as easily as that! Roll Eyes

Keep it up, good luck for the animations and stuff!

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