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  Getting ready to release...any suggestions?  (Read 1372 times)
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Offline FabulousFellini
« Posted 2017-08-04 19:18:20 »

I am getting ready to release my game on Itch.io.  I'm following @princec 's advice and not releasing on Steam.  I'm going to release it for no cost.  Besides the usual stuff like a video and screen shots, does anyone have any advice as to how to get the game to be seen by people and played?  Is there any promotional tools I should use or any incentives I could give the players on Itch to play it besides it being free?  Sorry if this is a dumb question, but I've never released a game before.

-FabulousFellini
www.fabulousfellini.com
Offline 65K
« Reply #1 - Posted 2017-08-04 19:31:17 »

Is the trailer music also the game music ?
If yes, change it.

Lethal Running - a RPG about a deadly game show held in a futuristic dysoptian society.
Offline FabulousFellini
« Reply #2 - Posted 2017-08-04 20:07:51 »

Is the trailer music also the game music ?
If yes, change it.

Thanks for the advice!  Fortunately, they are different.  The trailer uses a Good Charlotte song and the game uses all original hip hop beats.  Now come to think of it, can I put a trailer up that uses a Good Charlotte song on Itch?  I feel like that might be copyright infringement but I'm not sure since it will be for free.

-FabulousFellini
www.fabulousfellini.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #3 - Posted 2017-08-05 12:58:56 »

Kev glass has made a success of some of his games which are low priced. Some might be free.
http://www.cokeandcode.com/main/
 If you wanted to go all out with spending your time to promote it, create a blog or forum or some other community group meeting place. Then post updates there and ask for suggestions from players. Spam gaming forums about it. Since it's free most should be ok with it. Make a leader board or ideally a multiplayer element of some sort to keep players coming back.
I have no personal experience releasing a game so take this advice with a pinch of salt.

Offline KevinWorkman

« JGO Plugged Duke »


Medals: 262
Projects: 12
Exp: 12 years


HappyCoding.io - Coding Tutorials!


« Reply #4 - Posted 2017-08-05 17:53:14 »

Is the trailer music also the game music ?
If yes, change it.

Interesting. Can I ask why?

The trailer uses a Good Charlotte song... I feel like that might be copyright infringement...

It sure is.

Besides the usual stuff like a video and screen shots, does anyone have any advice as to how to get the game to be seen by people and played?  Is there any promotional tools I should use or any incentives I could give the players on Itch to play it besides it being free?

This is a huge topic, and nobody has figured out a fool-proof method of getting people to play your game. It's not an exact science. It's a little bit like an artist asking "I've painted a picture. Does anybody have any advice for getting people to look at it?"

The best advice I can give you is to not expect much. If this is your first game, chances are it's not going to be the one that makes you famous. Every game developer you can think of created dozens of games before the game that made them big, and that was because they slowly built up a following from the games that came before it. Build up a portfolio. Get 10 people to like this first game. Get 20 people to play your second game. Slowly build on that instead of hoping that one game is going to put you on the map, because that's not really how it works.

HappyCoding.io - Coding Tutorials!
Happy Coding forum - Come say hello!
Offline FabulousFellini
« Reply #5 - Posted 2017-08-07 02:29:56 »

The trailer uses a Good Charlotte song... I feel like that might be copyright infringement...

It sure is.

Why is that if I'm not making money?


This is a huge topic, and nobody has figured out a fool-proof method of getting people to play your game. It's not an exact science. It's a little bit like an artist asking "I've painted a picture. Does anybody have any advice for getting people to look at it?"

Not really, it's like saying I've painted a picture and put it up in a gallery, so what's the best way to get people to see it.

-FabulousFellini
www.fabulousfellini.com
Offline KevinWorkman

« JGO Plugged Duke »


Medals: 262
Projects: 12
Exp: 12 years


HappyCoding.io - Coding Tutorials!


« Reply #6 - Posted 2017-08-07 03:34:10 »

Why is that if I'm not making money?

Because that's not at all how copyrights work.

Not really, it's like saying I've painted a picture and put it up in a gallery, so what's the best way to get people to see it.

That's still a huge topic without any definitive answers.

HappyCoding.io - Coding Tutorials!
Happy Coding forum - Come say hello!
Offline FabulousFellini
« Reply #7 - Posted 2017-08-07 05:10:50 »

Why is that if I'm not making money?

Because that's not at all how copyrights work.

Not really, it's like saying I've painted a picture and put it up in a gallery, so what's the best way to get people to see it.

That's still a huge topic without any definitive answers.

@KevinWorkman I didn't mean that to seem snarky so I apologize if you took it that way.  Reading the post now looks like I was trying to be an asshole which I wasn't.  I appreciate your help.

-FabulousFellini
www.fabulousfellini.com
Offline SteveSmith
« Reply #8 - Posted 2017-08-07 08:06:06 »

The best advice I can give you is to not expect much.

This.  You're lucky if you even get a comment from someone when posting games to the WIP section of this very website!

Offline FabulousFellini
« Reply #9 - Posted 2017-08-07 20:11:20 »

The best advice I can give you is to not expect much.

This.  You're lucky if you even get a comment from someone when posting games to the WIP section of this very website!

Oh dont I know lol. 

-FabulousFellini
www.fabulousfellini.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline KevinWorkman

« JGO Plugged Duke »


Medals: 262
Projects: 12
Exp: 12 years


HappyCoding.io - Coding Tutorials!


« Reply #10 - Posted 2017-08-08 04:06:36 »

looks like I was trying to be an asshole which I wasn't.

Pretty sure that sentence is going on my tombstone.  Tongue No worries man.

HappyCoding.io - Coding Tutorials!
Happy Coding forum - Come say hello!
Offline nikolat

Junior Newbie


Medals: 1



« Reply #11 - Posted 2017-09-10 17:50:22 »

Creating a youtube video and a facebook page should help for promotion.
Offline gouessej
« Reply #12 - Posted 2017-09-10 19:45:41 »

Creating a youtube video and a facebook page should help for promotion.
Creating a website would help a lot more as everybody isn't on Facebook and then, there is no need to use Youtube, playing a video with HTML5 is very easy nowadays.

Julien Gouesse | Personal blog | Website | Jogamp
Offline princec

« JGO Spiffy Duke »


Medals: 945
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #13 - Posted 2017-09-10 21:37:07 »

Bandwidth is still a not insignificant cost. Always best to get it hosted somewhere good at delivering video IMO.

Cas Smiley

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