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  javafx canvas like swing  (Read 778 times)
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Offline pavul

Junior Devvie


Medals: 3
Exp: 4 years



« Posted 2017-07-27 20:29:12 »

I know canvas for swing and javafx are diferent things, but for swing I used to do something like


MyCanvas extends Canvas
{ Thread t;// and all that it comes after

@override
run()
{
render & update here
}

}//canvas

then u add that canvas to the JFrame, and set Jframe size, etc, after that u can show your game in the windows ( JFrame ) screen,

but for JavaFx canvas you have to get the context, like htm5 javascript games, then
can I extends JavaFx canvas and add a thread inside and just add to stage?

its better not know why it works, that know why is not working
Offline KevinWorkman

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« Reply #1 - Posted 2017-07-28 00:52:45 »

can I extends JavaFx canvas and add a thread inside and just add to stage?

What happened when you tried doing exactly that?

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Offline philfrei
« Reply #2 - Posted 2017-07-28 04:19:05 »

I'm not sure I understand the question.

With JavaFX games, usually the best choice is to have an AnimationTimer class handle the update and render. Except, many render steps needed in Swing occur behind the scenes with JavaFX. You just change properties of the objects that have been loaded to the root group node.

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Offline pavul

Junior Devvie


Medals: 3
Exp: 4 years



« Reply #3 - Posted 2017-07-28 16:23:43 »

you cannot add awt.Canvas to java FX stage, it have to be javaFX.Canvas

its better not know why it works, that know why is not working
Offline SHC
« Reply #4 - Posted 2017-08-04 08:39:34 »

you cannot add awt.Canvas to java FX stage, it have to be javaFX.Canvas

Maybe you can use a SwingNode to embed it, although I prefer not to do so and migrate to JavaFX instead of sticking with swing and AWT.

http://docs.oracle.com/javafx/8/embed_swing/jfxpub-embed_swing.htm

Offline pavul

Junior Devvie


Medals: 3
Exp: 4 years



« Reply #5 - Posted 2017-08-10 17:19:01 »

im looking how to adequate only the part of the render properly on Java FX, because I want those to be played on RPI devices so I have to maintain swing as well

its better not know why it works, that know why is not working
Offline gouessej
« Reply #6 - Posted 2017-08-10 18:13:32 »

OpenJFX will probably run on a Raspberry Pi in some time, the situation has been recently improved, it's already packaged for Debian and it's in progress for Redhat:
https://bugzilla.redhat.com/show_bug.cgi?id=1145303

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