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  The Vehicular Epic  (Read 11868 times)
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Offline RyanAlbano

Junior Devvie


Medals: 3
Projects: 2



« Posted 2017-07-10 01:19:39 »

The Vehicular Epic (VE) is the modernized version of my 'Need for Madness Revised and Recharged' series--the old, experimental 'hack' of Need for Madness. Since then, VE's been overhauled with many improvements like real 3D graphics, full customization of vehicles, and even multiplayer L.A.N. games. VE is fully open-source.
In order for the game to run, you may need to extract the game's folder from its compressed format to your computer.
For more about the game e-mail RyanAlbano1@gmail.com
Link here:
http://www.mediafire.com/file/b9zhpxa481xzp8x/The_Vehicular_Epic_%283_August_2017%29.zip

Game as of 6 December 2017:
<a href="http://www.youtube.com/v/8XsDvfQCrGg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8XsDvfQCrGg?version=3&amp;hl=en_US&amp;start=</a>
Cheers to RadicalPlay for the original game:
http://www.java-gaming.org/topics/need-for-madness/21012/view.html
Offline Shatterhand

Junior Devvie


Medals: 7
Exp: 5 years



« Reply #1 - Posted 2017-08-05 09:06:14 »

Nice game... actually the first playable JavaFX 3D game with actual content.  Cheesy

Cheers

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline RyanAlbano

Junior Devvie


Medals: 3
Projects: 2



« Reply #2 - Posted 2017-08-05 19:48:18 »

How was the performance? My system's pretty good, but I fear the game's going to be slow (or fail) on older computers.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Shatterhand

Junior Devvie


Medals: 7
Exp: 5 years



« Reply #3 - Posted 2017-08-10 10:27:23 »

I had around 20-40 FPS and some stuttering in the camera flow (the game itself was fluent, only the movement of the camera was strange – is this intentional?).
My computer is pretty old (dual core 2.6 Ghz CPU), but the game ran fine. JavaFX runs well if you have OpenGL 3.0 support (on Linux for my part).
Another strange thing: The menu is a bit slow and the selected entry is flickering?!
I also had a look at your source code because I am considering which graphics engine I am going to use for future projects. I found was a bit messy with methods called "pp" or "pl" Cheesy
But all in all – well done!

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
Offline Gornova
« Reply #4 - Posted 2017-10-11 20:10:41 »

works fine for me, there is a way to exit from a game and go back to menu from ingame ?

Blog | Last game Drone Swarm
Offline RyanAlbano

Junior Devvie


Medals: 3
Projects: 2



« Reply #5 - Posted 2017-10-12 03:13:47 »

Press Enter or Escape
Offline gouessej
« Reply #6 - Posted 2017-12-17 14:59:41 »

Hi

Good job. I advise you to use a versioning system (GIT, Subversion) to help developers to follow the changes in your source code. Moreover, packaging it as a Netbeans project is a bad idea to me, Netbeans generates tons of files, why not using a build tool like Gradle, Ant or Maven? Instead of packaging your game as an "executable" JAR, you should rather package it as a complete software with all necessary dependencies, it would be helpful for GNU Linux users as only a few distros (Fedora, Debian, Ubuntu) support OpenJFX (JavaFX) and numerous end users have no JRE installed on their machines. Drive your game easier to install if you want to target non technical end users and not only Java programmers. Good luck.

Julien Gouesse | Personal blog | Website | Jogamp
Offline RyanAlbano

Junior Devvie


Medals: 3
Projects: 2



« Reply #7 - Posted 2018-05-07 05:45:55 »

New Build Released

RECENT CHANGES:

NOTE: POSSIBLE STABILITY PROBLEMS THIS BUILD

An exception description's now given when crashing

Unlimited number of wheels on vehicles (There's a 4 wheel minimum if your vehicle's not a turret!)

Unlimited track size/complexity

Better Vehicle/Volcano Interaction

Performance improvements

Snow should sit in 3D space normally now

-----------------------------------------------------------------

FUTURE ISSUES:

Allowing the user to use their custom vehicles directly in LAN games
 
More O.O.P.

Continuing work on Vehicles/Tracks

Implementing a true 3D rotation system that will rotate the vehicles correctly at all angles

Adding extra game modes (if they make good gameplay).

Damage Dealt and Kill counter not always accurate. This sometimes gives incorrect scores to teams.
Offline Shatterhand

Junior Devvie


Medals: 7
Exp: 5 years



« Reply #8 - Posted 2018-05-07 14:12:18 »

Nice work, no crashes so far, tough it complained (in the console) about being unable to load sound files from within the jar when simply running it. Otherwise it ran fine, still the selected menu entry is flickering a bit (or rather the border around it), see my previous post.

Is it intentional that there are no textures at all in the game? Also the graphics look a bit pale and dull.
What are your experiences with JavaFX? I think it isn't really suited for games, especially not 3D games. In my next game I'm gonna use either LibGDX or JMonkeyEngine.

Cheers

Micro$oft broke Volkswagen's world record: Volkswagen only made 22 million bugs!
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