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  3D Indoor Environment Design  (Read 4427 times)
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Offline unlight
« Posted 2017-02-16 10:52:48 »

Hi guys,

I am super interested in hearing all about the technical process behind building and using 3D indoor environments for your engines/games. What software do you use? How do you approach importing the maps? How do you handle large maps? Do you use a skybox/equivalent? Do you use a specific shader for the interior? Do you have any screenshots of an indoor environment that you designed? Anything you're willing to share would be awesome!

Backstory - I have spent a lot of time trying to build my first 3D renderer, I would love to design a simple Doom-like map to put it to the test and need some inspiration/direction.
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