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  Equal  (Read 16659 times)
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Offline Apo
« Posted 2017-01-02 16:31:52 »

Hi,

my latest game is called "Equal". It is a math game where you have to decide if terms are equal or not - you only have a couple of seconds! It is small and simple =)

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Android Version
Desktop Version
HTML Version

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Offline kevglass

« JGO Spiffy Duke »


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« Reply #1 - Posted 2017-01-02 19:32:23 »

Nice!

Kev

Offline Apo
« Reply #2 - Posted 2017-01-04 19:19:39 »

Thanks.

Today I uploaded a new version. If I dont find any bugs it will be the final release. Like I said it is only a small game but a nice small game =)

What's new
- language settings
- you can choose a color schema
- you can switch the equal and not equal button
- buttons fade in and fade out =)
- make it harder to cheat/hack the online score (imho it is impossible to make a javascript application really "save") but now it is harder to cheat [most of my friends try to cheat/hack the online highscore and dont play the game ... i have strange friends] =)

Download
Android Version
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Offline Sickan
« Reply #3 - Posted 2017-01-04 19:52:33 »

Good work!
Offline SmogFountain

Senior Newbie


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« Reply #4 - Posted 2017-01-05 18:22:15 »

Nice work! this game is addictive. That sound design is a nice touch.
Offline philfrei
« Reply #5 - Posted 2017-01-06 08:32:59 »

Fun!

I'm wondering if it is possible to allow key strokes, (A and F?) for the = and <>. I can press a button quickly, but my mousing is quite a bottleneck in terms of reflexes and speed. Moving the mouse seems to me an unwelcome distraction from evaluating the equations.

I'm wishing the timer were in between the two equations, or somewhere closer. My peripheral vision is not so good.

At first I was bugged that the rounds were of different lengths, especially when they got longer. It took me a while to realize that the point is to see how many you can get correct in a row!

I am playing a desktop version on Windows 10.

Thanks for that. Good work!

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Offline Apo
« Reply #6 - Posted 2017-01-06 13:04:36 »

Thanks for the feedback. =)

In the Html-version and in the desktop-version it is possible to use the keyboard.
left button (standard equal button) is left key
right button (standard notequal button) is right key
restart is enter or 'r'
show the statstics 's'
show the options 'o'

Moving the timer is an idea. I will try it and have a look what is a good location for the timer.

An idea is to add an extra mode. You start with 5 seconds. For every correct answer you get x seconds and for every wrong answer you will lose some time. The game ends when you have no time left.
Offline philfrei
« Reply #7 - Posted 2017-01-06 18:53:24 »

I like the idea of earning time -- perhaps it can be related to how quickly the person answers? If faster answers are profitable, this motivates players to find quicker ways to disprove or prove the propositions, rather than use the entire segment to ensure correctness of an answer.

But it is probably good to resist adding complexity (or making it optional), as there is value in clarity.

The shape/mode of the timer might require tinkering to fit in between the buttons.

music and music apps: http://adonax.com
Offline Apo
« Reply #8 - Posted 2017-01-09 07:33:34 »

A new version is online. This is the final version ... really ... I hope Wink

What's new
- added a new game mode - time attack. Get time for every correct answer and lose time for every wrong answer. If you are fast, you can build up some time.
- new font, I had some problems with kerning, now it looks good
- new setting: time help - if you switch that button on then you will see between your terms how much time is left

Download
Android Version
HTML Version
Desktop Version
Offline philfrei
« Reply #9 - Posted 2017-01-09 08:51:09 »

I like that the timer now shows in the two choices. Good idea!

Using the PC version, as far as I could tell, the two games (Challenge and Time Attack) were identical. On Time Attack I didn't see where I was accumulating any time, and a single mistake ended the game.

Also, it would have been nice to first play one then another without having to exit the program and reload it. Is there a way to navigate from one to the other without reloading?

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Offline Apo
« Reply #10 - Posted 2017-01-09 11:50:45 »

Thanks for the feedback.

You can quit to menu by pressing ESC or in android by pressing the back button.

The Challenge and Time Attack mode are different.
In the time attack mode you get 3 seconds for every right answer, and for every wrong answer you will lose half the time you had for solving the current question. That means. You start with 8 seconds left and think 2 seconds, after that you press the wrong button (minus 4 seconds) then you have 8 - 2 - 4 = 2 seconds left for pressing the correct button.
If you press the correct button instead, the time for the next question is 8 - 2 + 3 = 9 seconds.
I had to make such a system because I dont want that the persons guess the right answer.
Another solution would be to substract more "fix" time for the wrong answer  then add for the right time. For example 3 seconds add and 4 seconds substract and start with more time at the beginning.
Perhaps I had to try to balance it a bit.
Offline Apo
« Reply #11 - Posted 2017-01-09 20:08:29 »

I think phil is right. The difference between the game modes was too small.

What's new
- balanced the new game mode - time attack. Start with more time (20 seconds, get 3 seconds for a correct answer, lose 5 seconds for a wrong answer)
- if you make a wrong decision the game flickers red for a short time
- in the attack mode you see the seconds left as a value

Download
Android Version
HTML Version
Desktop Version
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